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offsets.ini
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[Miscellaneous]
TimeDateStamp=0x663bf1e8
CheckSum=0x251f2dc
NUM_ENT_ENTRIES=0x10000
cl_entitylist=0x1eaacc8
LocalEntityHandle=0x16d33f8
LocalPlayer=0x2259868
GlobalVars=0x17c5c20
GameVersion=v3.0.68.50
InputSystem=0x184cc40
NameList=0xc790230
ViewRender=0x74dbfa8
ViewMatrix=0x11a350
ClientState=0x17c5f60
SignonState=0x17c600c
LevelName=0x17c6120
CPlayer!lastVisibleTime=0x1990
CWeaponX!crosshairTargetTime=0x1994
CWeaponX!lastCrosshairTargetTime=0x1998
CWeaponX!m_flProjectileSpeed=0x1ea4
CWeaponX!m_flProjectileScale=0x1eac
CPlayer!camera_origin=0x1ed0
CPlayer!camera_angles=0x1edc
CBaseAnimating!m_pStudioHdr=0xff0
HighlightSettings=0xade4bc0
NetworkVarTablePtr=0xc92f4e0
NetworkVarTableLen=300
[NetworkedStringTables]
EffectDispatch=0x074dc868
ExtraParticleFilesTable=0x074dbf88
ImpactEffectTableNames=0x074dd148
Materials=0x074dbf60
Movies=0x074dd140
ParticleEffectNames=0x074dc880
ScriptNames=0x074dba78
SkinNames=0x074da908
SoundIDs=0x074dd158
VguiScreen=0x074dbf98
WeaponNames=0x074dd130
localize=0x074d9560
[ModifierOffsets]
mods_names=0xd74f5f0
mods_list=0x29e0
mods_count=0x4b20
[ModifierNames]
[Buttons]
in_attack=0x074dd240
in_backward=0x074dd198
in_break=0x074dd440
in_camin=0x0c861410
in_camout=0x0c791350
in_campitchdown=0x0c791128
in_campitchup=0x0c861420
in_camyawleft=0x0c791bf8
in_camyawright=0x0c791340
in_commandermousemove=0x074dd1c0
in_dodge=0x074dd390
in_duck=0x074dd420
in_forward=0x074dd170
in_graph=0x074dd270
in_jump=0x074dd320
in_klook=0x074dd1e0
in_left=0x074dd300
in_lookdown=0x074dd348
in_lookup=0x074dd430
in_melee=0x074dd1d0
in_movedown=0x074dd2e0
in_moveleft=0x074dd160
in_moveright=0x074dd188
in_moveup=0x074dd1f0
in_offhand0=0x074dd200
in_offhand1=0x074dd2f0
in_offhand2=0x074dd380
in_offhand3=0x074dd3b0
in_offhand4=0x074dd3f0
in_pause_menu=0x074dd310
in_ping=0x074dd210
in_reload=0x074dd2a0
in_right=0x074dd330
in_score=0x074dd370
in_scriptCommand3=0x074dd280
in_showscores=0x074dd370
in_speed=0x074dd1a8
in_strafe=0x074dd2b0
in_toggle_duck=0x074dd260
in_toggle_zoom=0x074dd290
in_use=0x074dd3a0
in_useAndReload=0x074dd400
in_use_alt=0x074dd250
in_use_long=0x074dd410
in_variableScopeToggle=0x074dd2d0
in_walk=0x074dd3d0
in_weaponCycle=0x074dd358
in_weapon_discard=0x074dd3e0
in_zoom=0x074dd3c0
[ClientClasses]
CAI_BaseNPC=0x0222cb40
CAmbientGeneric=0x01ea3c60
CBaseAnimating=0x01e31ed0
CBaseAnimatingOverlay=0x01ea6170
CBaseCombatCharacter=0x01e9a4c0
CBaseEntity=0x022dac00
CBaseGrenade=0x02254a40
CBaseTempEntity=0x0222c880
CBaseToggle=0x01ea7670
CBaseTrigger=0x022446c0
CBaseVPhysicsTrigger=0x02237030
CBaseViewModel=0x022592e0
CBoneFollower=0x01e2ee20
CBreakableProp=0x01e99570
CBreakableSurface=0x01ea0630
CCarePackageInsightProp=0x01ea1400
CCascadeLight=0x01e993f0
CColorCorrection=0x0222bfd0
CCrossbowBolt=0x022cc110
CDeathBoxProp=0x01e3bca0
CDynamicLight=0x01eaa470
CDynamicProp=0x0222c650
CDynamicPropLightweight=0x01e3cd70
CEntityBlocker=0x02288200
CEntityDissolve=0x01ea5000
CEntityLinkPage=0x02243dc0
CEnvDecoy=0x02297190
CEnvWind=0x01e993b0
CFerroProp=0x01e9df10
CFirstPersonProxy=0x022c7970
CFuncBrush=0x01ea5ff0
CFuncBrushLightweight=0x01e9eff0
CFuncMoveLinear=0x01e9dff0
CGameRulesProxy=0x0228cd10
CGlobalNonRewinding=0x02273350
CGrappleHook=0x022cc150
CHardPointEntity=0x0223a680
CHardPointFrontierEntity=0x0223cde0
CHealthKit=0x022bc3e0
CImportantOnEntSound=0x02246000
CInfoPlacementHelper=0x022bfa10
CInfoTarget=0x02289a30
CInfoTargetGravity=0x022545a0
CInfoTargetMinimap=0x02259820
CLootGrabber=0x0222b320
CLootRoller=0x02235eb0
CMTXEntityBase=0x02291330
CMTXUserInfoEntity=0x02299b20
CMaterialHarvester=0x01eaa650
CMissile=0x022c5070
CMovieDisplay=0x01e995b0
CNPC_Drone=0x01e9de30
CNPC_Dropship=0x01e9d130
CNPC_SentryTurret=0x01e41b00
CNPC_Titan=0x01ea3940
CParticleSystem=0x01ea4fc0
CPhysicsProp=0x01ea67d0
CPlayer=0x01e34eb0
CPlayerDecoy=0x0229d3e0
CPlayerTasklist=0x02299c00
CPlayerVehicle=0x02240d60
CPlayerWaypoint=0x02298c40
CPointCamera=0x01ea36a0
CPortal_PointPush=0x022bff30
CPostProcessController=0x01e43c80
CPredictedFirstPersonProxy=0x022c76e0
CProjectile=0x022cdfd0
CPropDoor=0x02256a00
CPropSurvival=0x01e9fbf0
CRopeKeyframe=0x02295ee0
CScriptMover=0x0229cbe0
CScriptMoverTrainNode=0x022918c0
CScriptNetData=0x0229bcc0
CScriptNetDataGlobal=0x02297890
CScriptNetDataGlobalNonRewind=0x0229d300
CScriptNetData_SNDC_DEATH_BOX=0x02291610
CScriptNetData_SNDC_GLOBAL=0x02298c80
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0x02291370
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0x02298680
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0x0229c780
CScriptNetData_SNDC_PLAYER_GLOBAL=0x02297f40
CScriptNetData_SNDC_TITAN_SOUL=0x02298cc0
CScriptProp=0x01e9efb0
CScriptTraceVolume=0x022c4e70
CShieldProp=0x01e3cb50
CSkyCamera=0x022da140
CStatusEffectPlugin=0x02299e60
CTEBreakModel=0x02242530
CTEEffectDispatch=0x02238130
CTEExplosion=0x02237e90
CTEGibEvent=0x01ea61b0
CTEParticleSystem=0x02245b10
CTEPhysicsProp=0x0223bff0
CTEProjectileTrail=0x022cec30
CTEScriptParticleSystem=0x02273310
CTEScriptParticleSystemOnEntity=0x02273190
CTEScriptParticleSystemOnEntityWithPos=0x0228aff0
CTEShatterSurface=0x02244320
CTESoundDispatch=0x02237610
CTeam=0x02245cf0
CTitanSoul=0x01e9cf00
CTriggerCylinderHeavy=0x022985a0
CTriggerCylinderNetworked=0x0229a500
CTriggerPlayerMovement=0x0229cb00
CTriggerPointGravity=0x02299ce0
CTriggerSlipSphere=0x02297150
CTurret=0x022c7a50
CVFogVolume=0x01e3a3b0
CVGuiScreen=0x02246a60
CVortexSphere=0x022cca10
CWaterLODControl=0x0223ebc0
CWeaponX=0x022d2bc0
CWorld=0x02246980
CZipline=0x022d6e20
CZiplineEnd=0x022d61e0
CZiprail=0x022d7360
DoorMover=0x02296570
ScriptMoverLightweight=0x0229c860
[ClientClass.Ids]
CAI_BaseNPC=0
CAmbientGeneric=0
CBaseAnimating=0
CBaseAnimatingOverlay=0
CBaseCombatCharacter=0
CBaseEntity=0
CBaseGrenade=0
CBaseTempEntity=0
CBaseToggle=0
CBaseTrigger=0
CBaseVPhysicsTrigger=0
CBaseViewModel=0
CBoneFollower=0
CBreakableProp=0
CBreakableSurface=0
CCarePackageInsightProp=0
CCascadeLight=0
CColorCorrection=0
CCrossbowBolt=0
CDeathBoxProp=0
CDynamicLight=0
CDynamicProp=0
CDynamicPropLightweight=0
CEntityBlocker=0
CEntityDissolve=0
CEntityLinkPage=0
CEnvDecoy=0
CEnvWind=0
CFerroProp=0
CFirstPersonProxy=0
CFuncBrush=0
CFuncBrushLightweight=0
CFuncMoveLinear=0
CGameRulesProxy=0
CGlobalNonRewinding=0
CGrappleHook=0
CHardPointEntity=0
CHardPointFrontierEntity=0
CHealthKit=0
CImportantOnEntSound=0
CInfoPlacementHelper=0
CInfoTarget=0
CInfoTargetGravity=0
CInfoTargetMinimap=0
CLootGrabber=0
CLootRoller=0
CMTXEntityBase=0
CMTXUserInfoEntity=0
CMaterialHarvester=0
CMissile=0
CMovieDisplay=0
CNPC_Drone=0
CNPC_Dropship=0
CNPC_SentryTurret=0
CNPC_Titan=0
CParticleSystem=0
CPhysicsProp=0
CPlayer=0
CPlayerDecoy=0
CPlayerTasklist=0
CPlayerVehicle=0
CPlayerWaypoint=0
CPointCamera=0
CPortal_PointPush=0
CPostProcessController=0
CPredictedFirstPersonProxy=0
CProjectile=0
CPropDoor=0
CPropSurvival=0
CRopeKeyframe=0
CScriptMover=0
CScriptMoverTrainNode=0
CScriptNetData=0
CScriptNetDataGlobal=0
CScriptNetDataGlobalNonRewind=0
CScriptNetData_SNDC_DEATH_BOX=0
CScriptNetData_SNDC_GLOBAL=0
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0
CScriptNetData_SNDC_PLAYER_GLOBAL=0
CScriptNetData_SNDC_TITAN_SOUL=0
CScriptProp=0
CScriptTraceVolume=0
CShieldProp=0
CSkyCamera=0
CStatusEffectPlugin=0
CTEBreakModel=0
CTEEffectDispatch=0
CTEExplosion=0
CTEGibEvent=0
CTEParticleSystem=0
CTEPhysicsProp=0
CTEProjectileTrail=0
CTEScriptParticleSystem=0
CTEScriptParticleSystemOnEntity=0
CTEScriptParticleSystemOnEntityWithPos=0
CTEShatterSurface=0
CTESoundDispatch=0
CTeam=0
CTitanSoul=0
CTriggerCylinderHeavy=0
CTriggerCylinderNetworked=0
CTriggerPlayerMovement=0
CTriggerPointGravity=0
CTriggerSlipSphere=0
CTurret=0
CVFogVolume=0
CVGuiScreen=0
CVortexSphere=0
CWaterLODControl=0
CWeaponX=0
CWorld=0
CZipline=0
CZiplineEnd=0
CZiprail=0
DoorMover=0
ScriptMoverLightweight=0
[ClientClass.Sizes]
CAI_BaseNPC=0x1da0
CAmbientGeneric=0x9d0
CBaseAnimating=0x1550
CBaseAnimatingOverlay=0x1890
CBaseCombatCharacter=0x1bd0
CBaseEntity=0x960
CBaseGrenade=0x2e00
CBaseTempEntity=0x28
CBaseToggle=0x990
CBaseTrigger=0x9a0
CBaseVPhysicsTrigger=0x970
CBaseViewModel=0x4e50
CBoneFollower=0x970
CBreakableProp=0x1550
CBreakableSurface=0xdc0
CCarePackageInsightProp=0x15e0
CCascadeLight=0xab0
CColorCorrection=0xab0
CCrossbowBolt=0x2d70
CDeathBoxProp=0x1610
CDynamicLight=0x980
CDynamicProp=0x15d0
CDynamicPropLightweight=0x15d0
CEntityBlocker=0x960
CEntityDissolve=0x990
CEntityLinkPage=0x1170
CEnvDecoy=0x1550
CEnvWind=0xad0
CFerroProp=0x15d0
CFirstPersonProxy=0x15b0
CFuncBrush=0x9d0
CFuncBrushLightweight=0x9d0
CFuncMoveLinear=0x990
CGameRulesProxy=0x960
CGlobalNonRewinding=0x1170
CGrappleHook=0x1560
CHardPointEntity=0x9a0
CHardPointFrontierEntity=0x9a0
CHealthKit=0x1550
CImportantOnEntSound=0x990
CInfoPlacementHelper=0x980
CInfoTarget=0x960
CInfoTargetGravity=0x970
CInfoTargetMinimap=0x960
CLootGrabber=0x15e0
CLootRoller=0x15c0
CMTXEntityBase=0x960
CMTXUserInfoEntity=0x1520
CMaterialHarvester=0x15e0
CMissile=0x2ec0
CMovieDisplay=0xac0
CNPC_Drone=0x1dc0
CNPC_Dropship=0x1dd0
CNPC_SentryTurret=0x1dc0
CNPC_Titan=0x1e40
CParticleSystem=0xa40
CPhysicsProp=0x15b0
CPlayer=0x4950
CPlayerDecoy=0x1900
CPlayerTasklist=0xeb0
CPlayerVehicle=0x1be0
CPlayerWaypoint=0xc60
CPointCamera=0xa10
CPortal_PointPush=0x980
CPostProcessController=0x980
CPredictedFirstPersonProxy=0x15d0
CProjectile=0x2d40
CPropDoor=0x1690
CPropSurvival=0x1580
CRopeKeyframe=0xe60
CScriptMover=0x17d0
CScriptMoverTrainNode=0xf90
CScriptNetData=0xb70
CScriptNetDataGlobal=0xca0
CScriptNetDataGlobalNonRewind=0xc30
CScriptNetData_SNDC_DEATH_BOX=0xbd0
CScriptNetData_SNDC_GLOBAL=0xca0
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0xc30
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0xc70
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0xc90
CScriptNetData_SNDC_PLAYER_GLOBAL=0xca0
CScriptNetData_SNDC_TITAN_SOUL=0xbf0
CScriptProp=0x1670
CScriptTraceVolume=0x990
CShieldProp=0x15e0
CSkyCamera=0x960
CStatusEffectPlugin=0x9d0
CTEBreakModel=0x70
CTEEffectDispatch=0xc8
CTEExplosion=0x80
CTEGibEvent=0x38
CTEParticleSystem=0x38
CTEPhysicsProp=0x60
CTEProjectileTrail=0x58
CTEScriptParticleSystem=0x50
CTEScriptParticleSystemOnEntity=0x40
CTEScriptParticleSystemOnEntityWithPos=0x58
CTEShatterSurface=0x68
CTESoundDispatch=0x48
CTeam=0xaa0
CTitanSoul=0xcf0
CTriggerCylinderHeavy=0xaa0
CTriggerCylinderNetworked=0x9f0
CTriggerPlayerMovement=0x9b0
CTriggerPointGravity=0x9c0
CTriggerSlipSphere=0x9d0
CTurret=0x1940
CVFogVolume=0xa20
CVGuiScreen=0xa10
CVortexSphere=0x9b0
CWaterLODControl=0x970
CWeaponX=0x67e0
CWorld=0x1240
CZipline=0xf90
CZiplineEnd=0x980
CZiprail=0x12e0
DoorMover=0x17e0
ScriptMoverLightweight=0x17e0
[RecvTable.DT_AI_BaseNPC]
statuseffectsdata_npc=0x0000
m_localOrigin=0x0004
m_hGroundEntity=0x0314
m_iHealth=0x0318
m_localAngles=0x0378
m_iMaxHealth=0x0460
m_lifeState=0x0680
m_inventory=0x18c8
m_fireteamSlotIndex=0x1bd0
m_aiSprinting=0x1d4a
m_aiNetworkFlags=0x1d6c
m_isHologram=0x1d70
m_title=0x1d71
m_aiSettingsIndex=0x1d94
m_subclass=0x1d98
[RecvTableTypes.DT_AI_BaseNPC]
@extends=DT_BaseCombatCharacter
statuseffectsdata_npc=DT_AI_BaseNPC_StatusEffects
m_localOrigin=Vector
m_hGroundEntity=Int
m_iHealth=Int
m_localAngles=Vector
m_iMaxHealth=Int
m_lifeState=Int
m_inventory=DT_WeaponInventoryActiveWeaponOnly
m_fireteamSlotIndex=Int
m_aiSprinting=Int
m_aiNetworkFlags=Int
m_isHologram=Int
m_title=String
m_aiSettingsIndex=Int
m_subclass=Int
[RecvTable.DT_AI_BaseNPC_StatusEffects]
m_statusEffectsTimedNPCNV=0x1bd8
m_statusEffectsEndlessNPCNV=0x1c20
[RecvTableTypes.DT_AI_BaseNPC_StatusEffects]
m_statusEffectsTimedNPCNV=DataTable
m_statusEffectsEndlessNPCNV=DataTable
[RecvTable.DT_AmbientGeneric]
m_radius=0x0960
m_isEnabled=0x0964
m_networkTableSoundID=0x0970
m_networkedSegmentEndpointWorldSpace=0x0978
m_hasPolylineSegments=0x0984
[RecvTableTypes.DT_AmbientGeneric]
@extends=DT_BaseEntity
m_radius=Float
m_isEnabled=Int
m_networkTableSoundID=Int
m_networkedSegmentEndpointWorldSpace=Vector
m_hasPolylineSegments=Int
[RecvTable.DT_AnimRelativeData]
m_animInitialPos=0x0000
m_animInitialVel=0x000c
m_animInitialRot=0x0018
m_animInitialCorrectPos=0x0028
m_animInitialCorrectRot=0x0034
m_animEntityToRefOffset=0x0044
m_animEntityToRefRotation=0x0050
m_animBlendBeginTime=0x0060
m_animBlendEndTime=0x0064
m_animScriptSequence=0x0068
m_animScriptModel=0x006c
m_animIgnoreParentRot=0x0070
m_animMotionMode=0x0074
[RecvTableTypes.DT_AnimRelativeData]
m_animInitialPos=Vector
m_animInitialVel=Vector
m_animInitialRot=Rotation
m_animInitialCorrectPos=Vector
m_animInitialCorrectRot=Rotation
m_animEntityToRefOffset=Vector
m_animEntityToRefRotation=Rotation
m_animBlendBeginTime=Time
m_animBlendEndTime=Time
m_animScriptSequence=Int
m_animScriptModel=Int
m_animIgnoreParentRot=Int
m_animMotionMode=Int
[RecvTable.DT_BaseAnimating]
serveranimdata=0x0000
m_animPlaybackRate=0x0010
m_animModelIndex=0x0014
m_nNewSequenceParity=0x0018
m_animFrozen=0x0022
m_bClientSideRagdoll=0x0023
m_vecForce=0x0024
m_flPoseParameter=0x0030
m_flEstIkOffset=0x0090
m_passDamageToParent=0x06ac
m_animNetworkFlags=0x0988
m_animActive=0x098c
m_animCollisionEnabled=0x098f
m_animRelativeToGroundEnabled=0x0990
m_animPlantingEnabled=0x0991
m_animRelativeData=0x0994
m_syncingWithEntity=0x0a84
m_predictedAnimEventData=0x0a88
m_nRagdollImpactFXTableId=0x0af4
m_flSkyScaleStartValue=0x0af8
m_flSkyScaleEndValue=0x0afc
m_flSkyScaleStartTime=0x0b00
m_flSkyScaleEndTime=0x0b04
m_SequenceTransitioner=0x0b20
m_itemFlavorGUID=0x0d4c
m_nSkin=0x0d58
m_skinMod=0x0d5c
m_nBody=0x0d60
m_camoIndex=0x0d64
m_nForceBone=0x0da0
m_bSequenceFinished=0x0e04
m_lockedAnimDeltaYaw=0x0e08
m_flModelScale=0x0e10
[RecvTableTypes.DT_BaseAnimating]
@extends=DT_BaseEntity
serveranimdata=DT_ServerAnimationData
m_animPlaybackRate=Float
m_animModelIndex=Int
m_nNewSequenceParity=Int
m_animFrozen=Int
m_bClientSideRagdoll=Int
m_vecForce=Vector
m_flPoseParameter=DataTable
m_flEstIkOffset=Float
m_passDamageToParent=Int
m_animNetworkFlags=Int
m_animActive=Int
m_animCollisionEnabled=Int
m_animRelativeToGroundEnabled=Int
m_animPlantingEnabled=Int
m_animRelativeData=DT_AnimRelativeData
m_syncingWithEntity=Int
m_predictedAnimEventData=DT_PredictedAnimEventData
m_nRagdollImpactFXTableId=Int
m_flSkyScaleStartValue=Float
m_flSkyScaleEndValue=Float
m_flSkyScaleStartTime=Time
m_flSkyScaleEndTime=Time
m_SequenceTransitioner=DT_SequenceTransitioner
m_itemFlavorGUID=Int
m_nSkin=Int
m_skinMod=Int
m_nBody=Int
m_camoIndex=Int
m_nForceBone=Int
m_bSequenceFinished=Int
m_lockedAnimDeltaYaw=Float
m_flModelScale=Float
[RecvTable.DT_BaseAnimatingOverlay]
overlay_vars=0x0000
m_animOverlayIsActive=0x0008
m_animOverlayStartTime=0x0014
m_animOverlayStartCycle=0x0038
m_animOverlayPlaybackRate=0x005c
m_animOverlayModelIndex=0x0080
m_animOverlaySequence=0x00a4
m_animOverlayWeight=0x00b8
m_animOverlayOrder=0x00dc
m_animOverlayAnimTime=0x0100
m_animOverlayFadeInDuration=0x0124
m_animOverlayFadeOutDuration=0x0148
[RecvTableTypes.DT_BaseAnimatingOverlay]
@extends=DT_BaseAnimating
overlay_vars=DT_OverlayVars
m_animOverlayIsActive=DataTable
m_animOverlayStartTime=DataTable
m_animOverlayStartCycle=DataTable
m_animOverlayPlaybackRate=DataTable
m_animOverlayModelIndex=DataTable
m_animOverlaySequence=DataTable
m_animOverlayWeight=DataTable
m_animOverlayOrder=DataTable
m_animOverlayAnimTime=DataTable
m_animOverlayFadeInDuration=DataTable
m_animOverlayFadeOutDuration=DataTable
[RecvTable.DT_BaseCombatCharacter]
bcc_localdata=0x0000
m_weaponGettingSwitchedOut=0x0008
m_showActiveWeapon3p=0x0010
m_vecViewOffset.x=0x0034
m_vecViewOffset.y=0x0038
m_vecViewOffset.z=0x003c
m_cloakEndTime=0x01cc
m_cloakFadeInEndTime=0x01d0
m_cloakFadeOutStartTime=0x01d4
m_cloakFadeInDuration=0x01d8
m_cloakFlickerAmount=0x01dc
m_cloakFlickerEndTime=0x01e0
m_networkedFlags=0x02c8
m_deathVelocity=0x0350
m_minimapData=0x0848
m_nameVisibilityFlags=0x0898
m_bIsPlayerOverheating=0x1890
m_playerOverheatValue=0x1894
m_timeLastGeneratedPlayerOverheat=0x1898
m_lastFiredTime=0x18a0
m_lastFiredWeapon=0x18a4
m_raiseFromMeleeEndTime=0x18a8
m_sharedEnergyCount=0x18ac
m_sharedEnergyTotal=0x18b0
m_sharedEnergyLockoutThreshold=0x18b4
m_lastSharedEnergyRegenTime=0x18b8
m_sharedEnergyRegenRate=0x18bc
m_sharedEnergyRegenDelay=0x18c0
m_lastSharedEnergyTakeTime=0x18c4
m_selectedWeapons=0x1930
m_latestPrimaryWeapons=0x1934
m_latestPrimaryWeaponsIndexZeroOrOne=0x193c
m_latestNonOffhandWeapons=0x1944
m_lastCycleSlot=0x194c
m_weaponPermission=0x1954
m_weaponDelayEnableTime=0x1958
m_weaponDisabledInScript=0x195c
m_weaponDisabledFlags=0x1972
m_weaponInventorySlotLockedFlags=0x1974
m_weaponTypeDisabledFlags=0x1978
m_weaponTypeDisabledRefCount=0x197c
m_allowHudSelectionWhileWeaponsDisabled=0x1986
m_weaponAmmoRegenDisabled=0x1987
m_weaponAmmoRegenDisabledRefCount=0x1988
m_akimboState=0x198c
m_akimboShouldAltFire=0x198d
m_hudInfo_visibilityTestAlwaysPasses=0x198e
m_contextAction=0x19a0
m_phaseShiftType=0x19cc
m_phaseShiftTimeStart=0x19d0
m_phaseShiftTimeEnd=0x19d4
m_targetInfoPingValue=0x1b60
[RecvTableTypes.DT_BaseCombatCharacter]
@extends=DT_BaseAnimatingOverlay
bcc_localdata=DT_BCCLocalPlayerExclusive
m_weaponGettingSwitchedOut=DataTable
m_showActiveWeapon3p=DataTable
m_vecViewOffset.x=Float
m_vecViewOffset.y=Float
m_vecViewOffset.z=Float
m_cloakEndTime=Float
m_cloakFadeInEndTime=Time
m_cloakFadeOutStartTime=Float
m_cloakFadeInDuration=Float
m_cloakFlickerAmount=Float
m_cloakFlickerEndTime=Time
m_networkedFlags=Int
m_deathVelocity=Vector
m_minimapData=DT_MinimapBaseEntityData
m_nameVisibilityFlags=Int
m_bIsPlayerOverheating=Int
m_playerOverheatValue=Float
m_timeLastGeneratedPlayerOverheat=Time
m_lastFiredTime=Time
m_lastFiredWeapon=Int
m_raiseFromMeleeEndTime=Time
m_sharedEnergyCount=Int
m_sharedEnergyTotal=Int
m_sharedEnergyLockoutThreshold=Int
m_lastSharedEnergyRegenTime=Time
m_sharedEnergyRegenRate=Time
m_sharedEnergyRegenDelay=Float
m_lastSharedEnergyTakeTime=Time
m_selectedWeapons=DataTable
m_latestPrimaryWeapons=DataTable
m_latestPrimaryWeaponsIndexZeroOrOne=DataTable
m_latestNonOffhandWeapons=DataTable
m_lastCycleSlot=Int
m_weaponPermission=Int
m_weaponDelayEnableTime=Time
m_weaponDisabledInScript=Int
m_weaponDisabledFlags=Int
m_weaponInventorySlotLockedFlags=Int
m_weaponTypeDisabledFlags=Int
m_weaponTypeDisabledRefCount=DataTable
m_allowHudSelectionWhileWeaponsDisabled=Int
m_weaponAmmoRegenDisabled=Int
m_weaponAmmoRegenDisabledRefCount=Int
m_akimboState=Int
m_akimboShouldAltFire=Int
m_hudInfo_visibilityTestAlwaysPasses=Int
m_contextAction=Int
m_phaseShiftType=Int
m_phaseShiftTimeStart=Time
m_phaseShiftTimeEnd=Time
m_targetInfoPingValue=Int
[RecvTable.DT_BaseEntity]
movetype=0x0000
movecollide=0x0000
predictable_id=0x0000
HighlightSettings=0x0000
moveparent=0x001c
m_parentAttachment=0x0020
m_fEffects=0x0040
m_usableType=0x0044
m_cellX=0x0048
m_cellY=0x004c
m_cellZ=0x0050
m_localOrigin=0x0054
m_nModelIndex=0x0060
m_clrRender=0x0080
m_clIntensity=0x0084
m_bossPlayer=0x0154
m_shieldHealth=0x01a0
m_shieldHealthMax=0x01a4
m_wantsScopeHighlight=0x02c4
m_networkedFlags=0x02c8
m_ignoreParentRotation=0x02d0
m_visibilityFlags=0x0320
m_iTeamNum=0x0328
m_teamMemberIndex=0x0330
m_squadID=0x0334
m_grade=0x0338
m_ignorePredictedTriggerFlags=0x033c
m_passThroughFlags=0x0344
m_passThroughThickness=0x0348
m_passThroughDirection=0x034c
m_bIsSoundCodeControllerValueSet=0x0364
m_flSoundCodeControllerValue=0x0368
m_localAngles=0x0378
m_hOwnerEntity=0x038c
m_bRenderWithViewModels=0x0390
m_nRenderFX=0x0391
m_nRenderMode=0x03a1
m_Collision=0x03a8
m_CollisionGroup=0x0428
m_contents=0x042c
m_collideWithOwner=0x0430
m_iSignifierName=0x0468
m_iName=0x0471
m_scriptNameIndex=0x0578
m_instanceNameIndex=0x057c
m_holdUsePrompt=0x0600
m_pressUsePrompt=0x0608
m_phaseShiftFlags=0x06a0
m_baseTakeDamage=0x06a4
m_invulnerableToDamageCount=0x06a8
m_attachmentLerpStartTime=0x071c
m_attachmentLerpEndTime=0x0720
m_attachmentLerpStartOrigin=0x0724
m_attachmentLerpStartAngles=0x0730
m_parentAttachmentModel=0x0740
m_fadeDist=0x074c
m_dissolveEffectEntityHandle=0x07f4
m_usablePriority=0x0808
m_usableDistanceOverride=0x080c
m_usableFOV=0x0810
m_usePromptSize=0x0814
m_spottedByTeams=0x0828
m_firstChildEntityLink=0x0920
m_firstParentEntityLink=0x0924
m_realmsBitMask=0x0928
[RecvTableTypes.DT_BaseEntity]
movetype=Int
movecollide=Int
predictable_id=DT_PredictableId
HighlightSettings=DT_HighlightSettings
moveparent=Int
m_parentAttachment=Int
m_fEffects=Int
m_usableType=Int
m_cellX=Int
m_cellY=Int
m_cellZ=Int
m_localOrigin=Vector
m_nModelIndex=Int
m_clrRender=Int
m_clIntensity=Int
m_bossPlayer=Int
m_shieldHealth=Int
m_shieldHealthMax=Int
m_wantsScopeHighlight=Int
m_networkedFlags=Int
m_ignoreParentRotation=Int
m_visibilityFlags=Int
m_iTeamNum=Int
m_teamMemberIndex=Int
m_squadID=Int
m_grade=Int
m_ignorePredictedTriggerFlags=Int
m_passThroughFlags=Int
m_passThroughThickness=Int
m_passThroughDirection=Float
m_bIsSoundCodeControllerValueSet=Int
m_flSoundCodeControllerValue=Float
m_localAngles=Vector
m_hOwnerEntity=Int
m_bRenderWithViewModels=Int
m_nRenderFX=Int
m_nRenderMode=Int
m_Collision=DT_CollisionProperty
m_CollisionGroup=Int
m_contents=Int
m_collideWithOwner=Int
m_iSignifierName=String
m_iName=String
m_scriptNameIndex=Int
m_instanceNameIndex=Int
m_holdUsePrompt=String
m_pressUsePrompt=String
m_phaseShiftFlags=Int
m_baseTakeDamage=Int
m_invulnerableToDamageCount=Int
m_attachmentLerpStartTime=Time
m_attachmentLerpEndTime=Time
m_attachmentLerpStartOrigin=Vector
m_attachmentLerpStartAngles=Vector
m_parentAttachmentModel=Int
m_fadeDist=Float
m_dissolveEffectEntityHandle=Int
m_usablePriority=Int
m_usableDistanceOverride=Float
m_usableFOV=Float
m_usePromptSize=Float
m_spottedByTeams=DataTable
m_firstChildEntityLink=Int
m_firstParentEntityLink=Int
m_realmsBitMask=BitMask
[RecvTable.DT_BaseGrenade]
moveparent=0x001c
m_parentAttachment=0x0020
m_baseTakeDamage=0x06a4
m_invulnerableToDamageCount=0x06a8
m_parentAttachmentModel=0x0740
m_DmgRadius=0x2d54
m_grenadeStatusFlags=0x2d68
m_doesExplode=0x2d6c
m_ziplineGrenadeExpectedEndPosition=0x2dd0
[RecvTableTypes.DT_BaseGrenade]
@extends=DT_Projectile
moveparent=Int
m_parentAttachment=Int
m_baseTakeDamage=Int
m_invulnerableToDamageCount=Int
m_parentAttachmentModel=Int
m_DmgRadius=Float
m_grenadeStatusFlags=Int
m_doesExplode=Int
m_ziplineGrenadeExpectedEndPosition=Vector
[RecvTable.DT_BaseToggle]
m_vecFinalDest=0x0974
m_movementType=0x0980
m_flMoveTargetTime=0x0984
[RecvTableTypes.DT_BaseToggle]
@extends=DT_BaseEntity
m_vecFinalDest=Vector
m_movementType=Int
m_flMoveTargetTime=Time
[RecvTable.DT_BaseViewModel]
overlay_vars=0x0000
m_animStartTime=0x0008
m_animOverlayIsActive=0x0008
m_animStartCycle=0x000c
m_animPlaybackRate=0x0010
m_animModelIndex=0x0014
m_animOverlayStartTime=0x0014
m_nNewSequenceParity=0x0018
m_animSequence=0x0020
m_animFrozen=0x0022
m_animOverlayStartCycle=0x0038
m_fEffects=0x0040
m_animOverlayPlaybackRate=0x005c
m_nModelIndex=0x0060
m_clrRender=0x0080
m_animOverlayModelIndex=0x0080
m_animOverlaySequence=0x00a4
m_animOverlayWeight=0x00b8
m_animOverlayOrder=0x00dc
m_animOverlayAnimTime=0x0100
m_animOverlayFadeInDuration=0x0124
m_animOverlayFadeOutDuration=0x0148
m_nRenderMode=0x03a1
m_nBody=0x0d60
m_nResetEventsStartTime=0x0d6c
m_nResetEventsParity=0x0d70
m_bSequenceFinished=0x0e04
m_flModelScale=0x0e10
m_overlayEventParity=0x1661
m_viewModelOwner=0x18e4
m_projectileIsVisible=0x18e8
m_bBlockEventLayer=0x1ce0
m_isAdsTransition=0x1ce1
m_hWeapon=0x1ce4
m_tracerAttachments=0x1ce8
m_tracerAttachmentsScoped=0x1cea
[RecvTableTypes.DT_BaseViewModel]
overlay_vars=DT_OverlayVars
m_animStartTime=Time
m_animOverlayIsActive=DataTable
m_animStartCycle=Float
m_animPlaybackRate=Float
m_animModelIndex=Int
m_animOverlayStartTime=DataTable
m_nNewSequenceParity=Int
m_animSequence=Int
m_animFrozen=Int
m_animOverlayStartCycle=DataTable
m_fEffects=Int
m_animOverlayPlaybackRate=DataTable
m_nModelIndex=Int
m_clrRender=Int
m_animOverlayModelIndex=DataTable
m_animOverlaySequence=DataTable
m_animOverlayWeight=DataTable
m_animOverlayOrder=DataTable
m_animOverlayAnimTime=DataTable
m_animOverlayFadeInDuration=DataTable
m_animOverlayFadeOutDuration=DataTable
m_nRenderMode=Int
m_nBody=Int
m_nResetEventsStartTime=Float
m_nResetEventsParity=Int
m_bSequenceFinished=Int
m_flModelScale=Float
m_overlayEventParity=DataTable
m_viewModelOwner=Int
m_projectileIsVisible=Int
m_bBlockEventLayer=Int
m_isAdsTransition=Int
m_hWeapon=Int
m_tracerAttachments=DataTable
m_tracerAttachmentsScoped=DataTable