- BUSINESS_COMPLEX
- always show current cards
- can shrink other players' cards when it's not their turn
- put the players around a table or something
- the +/- popups are per-card rather than per-turn
- Roll 2 dice or 1 when player owns TRAIN_STATION
- Which (if any) card to buy
- Whether to re-roll dice if player owns RADIO_TOWER
- which player to steal from if player owns TV_STATION
- which player to steal from and which card to steal if player owns BUSINESS_COMPLEX
- after each game, the winning AI adds +1 to the weights of each card they used to win
- add a concept of waiting/saving
- keep track of money
- have a way to serialize player state into a string
- for now can be
($p_points_$c_coins)
- later can be bit array of cards, followed by number of coins
- can try to use data from all players, not just current player
- for now can be
- have a way to serialize player state into a string
- use genetic algorithm ideas
- remove non-determinism in decision-making, add mutation instead