SuperCollider is a synthesis engine (scsynth or supernova) and programming language (sclang), originally Mac-based but now very widely used and actively developed on Linux.
Stefan Kersten first ported the code to Linux in 2003.
(most of these will be available in your linux distribution as packages )
-
gcc >= 4.8 http://www.gnu.org/software/gcc
-
jack and libjack
- http://jackit.sourceforge.net
- jack audio connection kit
-
libsndfile >= 1.0
- http://www.mega-nerd.com/libsndfile
- the soundfile i/o library
-
cmake >= 2.8.11
- http://www.cmake.org
- cross-platform build system
- cmake >= 3.1 is required for supernova (an alternate server with parallel processing capabilities). supernova is built by default if cmake is new enough.
-
fftw >= 3.0
- http://www.fftw.org
- fast FFT transform library (for frequency-domain analysis, phase-vocoder effects)
-
libxt
- http://www.X.org
- X toolkit intrinsics
(most of these will be available in your linux distribution as packages)
-
Qt >= 5.3 (+ qtwebkit)
- http://qt-project.org
- cross-platform graphical user interface library, for Qt IDE and sclang's Qt GUI kit
- Qt >= 5.0 should work, but build-test is done against 5.3
- As of this writing, there are known issues with building on Qt >= 5.6.
-
alsa
- http://www.alsa-project.org
- advanced linux sound architecture drivers and library, for sclang's MIDI interface
-
libudev
- http://www.freedesktop.org/software/systemd/man/libudev.html
- interaction with the device manager of linux (used for HID support)
-
libreadline >= 5
- http://savannah.gnu.org/projects/readline
- provides convenient CLI interface for sclang
-
libavahi-client
- http://www.avahi.org
- a more powerful zeroconf service discovery implementation
-
libcwiid
- http://abstrakraft.org/cwiid
- library for wiimote support
-
linux kernel >= 2.6
- http://www.kernel.org
- for sclang's linux input device (LID) interface
-
for
scel
: the emacs interface see editors/scel/README.md -
for
sced
: the gedit interface see editors/sced/README.md -
for
scvim
: the vim interface see editors/scvim/README.md
On debian (unstable) you can install the following packages and be set for building supercollider:
- build-essential
- libjack-dev or libjack-jackd2-dev
- libsndfile1-dev
- libasound2-dev
- libavahi-client-dev
- libicu-dev
- libreadline6-dev
- libfftw3-dev
- libxt-dev
- libudev-dev
- libcwiid-dev (for wiimote support)
- pkg-config
- git (used by the Quarks package management system)
- cmake (on some platforms, cmake >= 2.9 may require manual build)
- qt5-default qt5-qmake qttools5-dev qttools5-dev-tools qtdeclarative5-dev libqt5webkit5-dev qtpositioning5-dev libqt5sensors5-dev libqt5opengl5-dev
More details for building on embedded linux platforms (Raspberry Pi, Beaglebone Black) can be found here:
http://supercollider.github.io/development/building
The recommended version of gcc is 4.8
-
to build supercollider with cmake, it is suggested to do out-of-tree builds in a specific build directory:
$> mkdir build $> cd build $> cmake -DCMAKE_PREFIX_PATH=/path/to/qt5 ..
The location of
/path/to/qt5
will depend on how you installed Qt:- If you used your Linux distribution's repositories, it will be
/usr/lib/i386-linux-gnu/
(32-bit) or/usr/lib/x86_64-linux-gnu/
(64-bit). - If you downloaded Qt from the Qt website, the path is two directories down from the top-level unpacked Qt directory:
Qt5.x.x/5.x/gcc/
(32-bit) orQt5.x.x/5.x/gcc_64/
(64-bit).
You can see the available build options with
cmake -LH
. - If you used your Linux distribution's repositories, it will be
-
to run the build process run:
$> make
The build process can be configured using the cmake program, cmake frontends like ccmake or cmake-gui, or by simply editing the
build/CMakeCache.txt
file.For example to enable a release build run the following in your build directory:
$> cmake -DCMAKE_BUILD_TYPE=Release ..
-
to install the whole program, run:
$> make install
For the above step you will probably need super-user privileges, e.g. using "sudo".
Also, please run
$> sudo ldconfig
after installing for the first time.
-
to uninstall:
$> make uninstall
By default the Qt GUI support will be built into sclang. If you want to build without it configure cmake like this:
$> cmake -DSC_QT=OFF ..
Note: running headless SC in a X-less environment requires jackd without D-bus support. On Raspbian Jessie this requires compiling jackd rather than using the packaged version. Also note that you will get errors on sclang startup from classes requiring Qt. A workaround and more details are described in:
http://supercollider.github.io/development/building-raspberrypi
If you build SuperCollider repeatedly, we recommend installing ccache
which can speed up re-compilation. Here is how to configure cmake to use it:
$> cmake -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc ..
This assumes your ccache executables are installed into /usr/lib/ccache
- you may need to change the path to reflect your installation.
The most up-to-date debian packaging rules are maintained by the Debian Multimedia team. Repository (with debian/ folder):
http://anonscm.debian.org/gitweb/?p=pkg-multimedia/supercollider.git;a=summary
Run scsynth --help
or supernova --help
to get an option summary. Don't forget to
start jackd before starting the server. If you want to add
directories to supercollider's search path or assign default jack
ports, set up your environment as described below.
You can specify the number of jack input/output channels created with
the options -i
and -o
, respectively.
the -H
option can be used to specify a jack server to connect to and
to set the jack client identifier. The format is either
<SERVER-NAME>:<CLIENT-NAME>
or just
<CLIENT-NAME>
when connecting to the default server.
Supercollider comes with its own powerful IDE. Run it with:
$> scide
Alternatively you can use sclang in combination with your preferred text
editor out of emacs/vim/gedit. See the README.md
files in editors/*
for
installation and usage. Another alternative is to simply run the
sclang
executable which will provide a readline-based interface.
sclang
executes the startup file ~/.config/SuperCollider/startup.scd
after class library
initialization. This file can contain statements to set up your
supercollider environment, like setting default variables. An example can
be found in linux/examples/sclang.sc
.
You have to have a directory ~/.local/share/SuperCollider
. This is where
a synthdefs directory is automatically created. It is also the place
to put Extensions to the class library, in a folder called Extensions.
The runtime directory is either the current working directory or the
path specified with the -d
option.
The jack audio driver interface is configured based on various environment variables:
-
SC_JACK_DEFAULT_INPUTS comma separated list of jack ports that the server's inputs should connect to by default
$> export SC_JACK_DEFAULT_INPUTS="system:capture_1,system:capture_2"
in order to connect the first ports of one jack client, it is possible to specify only the client name
$> export SC_JACK_DEFAULT_INPUTS="system"
-
SC_JACK_DEFAULT_OUTPUTS comma separated list of jack ports that the server's outputs should be connected to by default.
$> export SC_JACK_DEFAULT_OUTPUTS="system:playback_1,system:playback_2"
In order to connect the first ports of one jack client, it is possible to specify only the client name
$> export SC_JACK_DEFAULT_OUTPUTS="system"
Two additional environment variables substitute directories for the default search path for plugins and synth definitions, respectively. Directory names are separated by ':' as in the unix PATH variable:
-
SC_PLUGIN_PATH, SC_SYNTHDEF_PATH
$> export SC_SYNTHDEF_PATH="./synthdefs:/home/sk/SuperCollider/synthdefs"
- stefan kersten
- andi pieper
- maurizio umberto puxeddu
- rohan drape
- mario lang
- john yates
- nescivi (marije baalman)
- dan stowell
- tim blechmann