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LevelOne_1.dam
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LevelOne_1.dam
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<?xml version="1.0" encoding="utf-8"?>
<project>
<version>1.1.7</version>
<bgColor>0x000000</bgColor>
<spriteEntries>
<tileEntry name="Innocent" idx="1" className="Innocent" image="assets/png/oldinnocent.png" offsetX="0" offsetY="0" width="23" height="23" anchorX="0" anchorY="0" boundsX="0" boundsY="0" boundsWidth="23" boundsHeight="23" constructor="new Innocent(%xpos%, %ypos%, %prop:angle%)" exports="true" canScale="true" canRotate="true">
<properties>
<type typeof="Int" name="angle" value="0"/>
</properties>
</tileEntry>
<tileEntry name="Player" idx="2" className="Player" image="assets/jpeg/PlayerTopDown.jpg" offsetX="0" offsetY="0" width="20" height="20" anchorX="0" anchorY="0" boundsX="0" boundsY="0" boundsWidth="20" boundsHeight="20" constructor="new Player(%xpos%, %ypos%)" exports="true" canScale="true" canRotate="true"/>
<sprite name="enemyNoPowerup" idx="3" className="Enemy" image="assets/png/temp_person.png" width="32" height="32" preview="4" anchorX="0" anchorY="0" boundsX="0" boundsY="0" boundsWidth="32" boundsHeight="32" constructor="new Enemy(%xpos%, %ypos%, false)" exports="true" canScale="true" canRotate="true"/>
<sprite name="enemyPowerup" idx="4" className="Enemy" image="assets/png/temp_person.png" width="32" height="32" preview="1" anchorX="0" anchorY="0" boundsX="0" boundsY="0" boundsWidth="32" boundsHeight="32" constructor="new Enemy(%xpos%, %ypos%, true)" exports="true" canScale="true" canRotate="true"/>
<sprite name="Coin" idx="5" className="Coin" image="assets/png/coin.png" width="16" height="16" preview="3" anchorX="0" anchorY="0" boundsX="0" boundsY="0" boundsWidth="16" boundsHeight="16" constructor="" exports="true" canScale="true" canRotate="true"/>
</spriteEntries>
<layers>
<group name="Group1" xScroll="1" yScroll="1" visible="true" open="true" locked="false" exports="true">
<maplayer name="bg" xScroll="1" yScroll="1" x="0" y="0" width="20" height="16" tileset="assets/jpeg/temp_tiles.jpg" tileWidth="64" tileHeight="64" visible="true" hasHits="false" drawIdx="1" collideIdx="1" eraseIdx="0" locked="false" exports="true">
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</maplayer>
<maplayer name="Map1" xScroll="1" yScroll="1" x="0" y="0" width="20" height="16" tileset="assets/jpeg/temp_tiles.jpg" tileWidth="64" tileHeight="64" visible="true" hasHits="true" drawIdx="1" collideIdx="1" eraseIdx="0" locked="false" exports="true">
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<row>17,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,16</row>
<row>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</row>
<row>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</row>
<row>17,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,16</row>
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<row>16,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,2,2,2,16</row>
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<row>17,17,17,17,17,17,17,17,17,0,0,17,17,17,17,17,3,3,3,3</row>
</maplayer>
</group>
</layers>
<tileMatrix currentMatrix="0" rows="3" cols="3" randomizeMiddle="true" ignoreClear="false" ignoreMapEdges="true" allowSpecialTiles="false" tileset="assets/jpeg/temp_tiles.jpg">
<row>
<tile>0</tile>
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<tile>0</tile>
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</row>
<row>
<tile>0</tile>
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<tile>0</tile>
</row>
<specialConnections>
<sets>
<connections name="Single Inside Corners">
<entry green="0x1111111" red="0x10000000"/>
<entry green="0x11011111" red="0x100000"/>
<entry green="0x11111110" red="0x1"/>
<entry green="0x11111011" red="0x100"/>
</connections>
<connections name="Double Inside Corners">
<entry green="0x1011111" red="0x10100000"/>
<entry green="0x11011110" red="0x100001"/>
<entry green="0x11111010" red="0x101"/>
<entry green="0x1111011" red="0x10000100"/>
</connections>
<connections name="Triple Inside Corners">
<entry green="0x1011011" red="0x10100100"/>
<entry green="0x1011110" red="0x10100001"/>
<entry green="0x11011010" red="0x100101"/>
<entry green="0x1111010" red="0x10000101"/>
</connections>
<connections name="Quad Inside Corners">
<entry green="0x1011010" red="0x10100101"/>
<entry green="0x0" red="0x0"/>
<entry green="0x0" red="0x0"/>
<entry green="0x0" red="0x0"/>
</connections>
<connections name="Double Outside Corners">
<entry green="0x10" red="0x1011000"/>
<entry green="0x1000" red="0x1010010"/>
<entry green="0x1000000" red="0x11010"/>
<entry green="0x10000" red="0x1001010"/>
</connections>
<connections name="Double Outside Edges">
<entry green="0x1000010" red="0x11000"/>
<entry green="0x11000" red="0x1000010"/>
<entry green="0x0" red="0x0"/>
<entry green="0x0" red="0x0"/>
</connections>
<connections name="Opposing Double Inside Corners">
<entry green="0x1111110" red="0x10000001"/>
<entry green="0x11011011" red="0x100100"/>
<entry green="0x0" red="0x0"/>
<entry green="0x0" red="0x0"/>
</connections>
</sets>
<rows>
<row set="0">
<tiles>
<id>0</id>
<id>0</id>
<id>0</id>
<id>0</id>
</tiles>
</row>
<row set="0">
<tiles>
<id>0</id>
<id>0</id>
<id>0</id>
<id>0</id>
</tiles>
</row>
</rows>
</specialConnections>
</tileMatrix>
<tileMatrixData name="matrix1" rows="3" cols="3" randomizeMiddle="true" ignoreClear="false" ignoreMapEdges="true" allowSpecialTiles="false" tileset="assets/jpeg/temp_tiles.jpg">
<tiles>0,0,0,0,0,0,0,0,0</tiles>
<connections set="0">
<tiles>0,0,0,0</tiles>
</connections>
<connections set="0">
<tiles>0,0,0,0</tiles>
</connections>
</tileMatrixData>
<tileBrushes/>
<colorSwatches/>
<bookmarks>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
<bookmark enabled="false"/>
</bookmarks>
</project>