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TrainTrackBridgeAIMetro.cs
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TrainTrackBridgeAIMetro.cs
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using ColossalFramework;
using MetroOverhaul;
using MetroOverhaul.NEXT.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace MetroOverhaul
{
class TrainTrackBridgeAIMetro : TrainTrackBridgeAI
{
public List<BridgePillarItem> pillarList { get; set; }
private NetTool m_NetTool = null;
public ItemClass m_IntersectClass = null;
public bool NoPillarCollision { get; set; }
public PillarType pillarType { get; set; }
//public List<BridgePillarPropItem> pillarPropList { get; set; }
//public PropInfo m_ElevatedPillarPropInfo { get; set; }
private static NetNode NodeFrom(ushort nodeID)
{
return Singleton<NetManager>.instance.m_nodes.m_buffer[nodeID];
}
public override void GetNodeBuilding(ushort nodeID, ref NetNode data, out BuildingInfo building, out float heightOffset)
{
if ((data.m_flags & NetNode.Flags.Outside) == NetNode.Flags.None)
{
if (this.m_middlePillarInfo != null && (data.m_flags & NetNode.Flags.Double) != NetNode.Flags.None)
{
building = this.m_middlePillarInfo;
heightOffset = this.m_middlePillarOffset - 1f - this.m_middlePillarInfo.m_generatedInfo.m_size.y;
return;
}
if (this.m_bridgePillarInfo != null)
{
heightOffset = this.m_bridgePillarOffset - 1f - this.m_bridgePillarInfo.m_generatedInfo.m_size.y;
building = m_bridgePillarInfo;
if (pillarList != null && pillarList.Count > 0)
{
if (m_NetTool == null)
{
m_NetTool = GetExactTool<NetTool>();
}
if (m_NetTool?.Prefab != null)
{
var elevation = m_NetTool.GetElevation();
var theList = pillarList.Where(d => d.HeightLimit == 0 || d.HeightLimit >= elevation).OrderBy(x => x.HeightLimit).ToList();
BridgePillarItem thePillarInfo = null;
if (theList == null || theList.Count == 0)
{
thePillarInfo = pillarList.LastOrDefault();
}
else
{
thePillarInfo = theList.FirstOrDefault();
}
BuildingInfo info = null;
BuildingInfo noColInfo = null;
if (m_NetTool.Prefab.name.Contains("Bridge"))
{
pillarType = PillarType.WideMedian;
}
switch (pillarType)
{
case PillarType.WideMedian:
info = thePillarInfo.WideMedianInfo;
noColInfo = thePillarInfo.WideMedianInfoNoCol;
break;
case PillarType.Wide:
info = thePillarInfo.WideInfo;
noColInfo = thePillarInfo.WideInfoNoCol;
break;
case PillarType.NarrowMedian:
info = thePillarInfo.NarrowMedianInfo;
noColInfo = thePillarInfo.NarrowMedianInfoNoCol;
break;
case PillarType.Narrow:
info = thePillarInfo.NarrowInfo;
noColInfo = thePillarInfo.NarrowInfoNoCol;
break;
}
var prefab = m_NetTool.Prefab;
if (NoPillarCollision && elevation >= 0)
{
building = noColInfo;
if (m_IntersectClass == null)
{
m_IntersectClass = prefab.m_intersectClass;
}
prefab.m_intersectClass = null;
}
else
{
building = info;
if (m_IntersectClass != null)
{
prefab.m_intersectClass = m_IntersectClass;
}
}
m_bridgePillarInfo = building;
if (thePillarInfo != null && info != null)
heightOffset = thePillarInfo.HeightOffset - 1f - info.m_generatedInfo.m_size.y;
}
}
return;
}
}
base.GetNodeBuilding(nodeID, ref data, out building, out heightOffset);
}
private T GetExactTool<T>() where T : UnityEngine.Object => FindObjectsOfType<T>().Where(x => x.GetType() == typeof(T)).FirstOrDefault();
public override void UpdateNodeFlags(ushort nodeID, ref NetNode data)
{
base.UpdateNodeFlags(nodeID, ref data);
NetNode.Flags flags = data.m_flags & ~(NetNode.Flags.Transition | NetNode.Flags.LevelCrossing | NetNode.Flags.TrafficLights);
int num = 0;
int num2 = 0;
uint num3 = 0u;
int num4 = 0;
NetManager instance = Singleton<NetManager>.instance;
for (int i = 0; i < 8; i++)
{
ushort segment = data.GetSegment(i);
if (segment != 0)
{
NetInfo info = instance.m_segments.m_buffer[(int)segment].Info;
if (info != null)
{
uint num8 = 1u << (int)info.m_class.m_level;
if ((num3 & num8) == 0u)
{
num3 |= num8;
num4++;
}
if (info.m_createPavement)
{
flags |= NetNode.Flags.Transition;
}
if (info.m_class.m_service == ItemClass.Service.Road)
{
num++;
}
else if (info.m_class.m_service == ItemClass.Service.PublicTransport)
{
num2++;
}
}
}
}
if (num2 >= 2 && num >= 1)
{
flags |= (NetNode.Flags.LevelCrossing | NetNode.Flags.TrafficLights);
}
if (num2 >= 2 && num4 >= 2)
{
flags |= NetNode.Flags.Transition;
}
else
{
flags &= ~NetNode.Flags.Transition;
}
data.m_flags = flags;
}
private void GetSegmentPillarProps(float elevation)
{
//if (pillarPropList != null && pillarList.Count > 0)
//{
// var thePropList = pillarPropList.Where(d => d.HeightLimit >= elevation).OrderBy(x => x.HeightLimit).ToList();
// BridgePillarPropItem thePillarPropInfo = null;
// if (thePropList == null || thePropList.Count == 0)
// {
// thePillarPropInfo = pillarPropList.LastOrDefault();
// }
// else
// {
// thePillarPropInfo = thePropList.FirstOrDefault();
// }
// if (thePillarPropInfo != null)
// {
// var prop = new NetLaneProps.Prop();
// m_ElevatedPillarPropInfo = thePillarPropInfo.Prop;
// prop.m_prop = m_ElevatedPillarPropInfo;
// prop.m_probability = 100;
// prop.m_repeatDistance = thePillarPropInfo.RepeatDistance;
// prop.m_segmentOffset = thePillarPropInfo.SegmentOffset;
// var prefab = GetExactTool<NetTool>().Prefab;
// var centerLane = prefab.m_lanes.FirstOrDefault(l => l != null && l.m_laneType == NetInfo.LaneType.None);
// if (centerLane == null)
// {
// centerLane = new NetInfo.Lane();
// centerLane.m_laneType = NetInfo.LaneType.None;
// centerLane.m_laneProps = ScriptableObject.CreateInstance<NetLaneProps>();
// }
// var laneProps = centerLane.m_laneProps.m_props.ToList();
// laneProps.Add(prop);
// centerLane.m_laneProps.m_props = laneProps.ToArray();
// var lanes = prefab.m_lanes.ToList();
// lanes.Add(centerLane);
// prefab.m_lanes = lanes.ToArray();
// }
//}
}
}
}
public class BridgePillarItem
{
public float HeightLimit { get; set; }
public float HeightOffset { get; set; }
public BuildingInfo WideMedianInfo { get; set; }
public BuildingInfo WideInfo { get; set; }
public BuildingInfo NarrowMedianInfo { get; set; }
public BuildingInfo NarrowInfo { get; set; }
public BuildingInfo WideMedianInfoNoCol { get; set; }
public BuildingInfo WideInfoNoCol { get; set; }
public BuildingInfo NarrowMedianInfoNoCol { get; set; }
public BuildingInfo NarrowInfoNoCol { get; set; }
public BridgePillarItem()
{
HeightLimit = 0;
HeightOffset = 0;
}
}
public class BridgePillarPropItem
{
public float HeightLimit { get; set; }
public PropInfo Prop { get; set; }
public Vector3 Position { get; set; }
public float SegmentOffset { get; set; }
public float RepeatDistance { get; set; }
public BridgePillarPropItem()
{
HeightLimit = 60;
Position = Vector3.zero;
SegmentOffset = 0;
RepeatDistance = 60;
Prop = null;
}
}