diff --git a/src/components/ThreeOhThree.tsx b/src/components/ThreeOhThree.tsx index 8019425..2905e11 100644 --- a/src/components/ThreeOhThree.tsx +++ b/src/components/ThreeOhThree.tsx @@ -9,7 +9,7 @@ const KnobParamLabel = dynamic(() => import("el-vis-audio").then((mod) => mod.Kn const chunkDurationSeconds = 0.15; const numChannels = 2; // currently only two channels allowed (shader uses vec2) -const workgroupSize = 256; +const workgroupSize = 16; const maxBufferedChunks = 1; const ThreeOhThree = () => { @@ -190,7 +190,9 @@ const ThreeOhThree = () => { return ( <> - +

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+ Conway Game Audio
  • 303 acid jam ported from shadertoy sound
  • -

    Recursive Sounds, WebAudio Experiments, and other Works-In-Progress...

    +

    Recursive Sounds, WebGPU Audio, WebAudio Experiments, and other Works-In-Progress...