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Copy pathCOM_BasicPack_ModulePaizo - Treasure of Chimera Cove.user
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COM_BasicPack_ModulePaizo - Treasure of Chimera Cove.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<loadonce key="COM_BasicPack_ModulePaizo - Treasure of Chimera Cove"/>
<thing id="iuBarraBit" name="Barracuda's Bite" description=" The tines of this trident are fang-like, and its haft is wrapped in small-scaled dark green leather. Three times per day on command as a swift action, the weapon can extend its reach by 10 feet for a single attack. The weapon is otherwise a +1 trident.\n\n{b}Construction{/b}\nRequirements Craft Magic Arms and Armor, blink; Cost 2,315 gp" compset="MagicWep">
<fieldval field="BonEnhance" value="1"/>
<fieldval field="trkMax" value="3"/>
<fieldval field="iCL" value="6"/>
<fieldval field="gSizeCost" value="4000"/>
<fieldval field="gCost" value="315"/>
<usesource source="srcTrsChim"/>
<tag group="Usage" tag="Day"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="iSchool" tag="Transmutat"/>
<tag group="User" tag="Tracker"/>
<child entity="wSpecMagic">
<bootstrap thing="wTrident"></bootstrap>
</child>
</thing>
<thing id="iouScaleMa" name="Scale of the Mariner" description="These simple silver brooches are often found pinned to the capes of captains of the Andoren merchant marine. The wearer of this brooch gains a +1 enhancement bonus to natural armor and fire resistance 5. In addition, the wearer can always choose to take 10 on a Swim check, even if distracted or endangered.\n\n{b}Construction{/b}\nRequirements Craft Wondrous Item, barkskin, resist energy; Cost 4,000 gp" compset="Wondrous">
<fieldval field="iCL" value="5"/>
<fieldval field="gCost" value="8000"/>
<usesource source="srcTrsChim"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="iSchool" tag="Abjur"/>
<tag group="iSchool" tag="Transmutat"/>
<tag group="Hero" tag="EqpNeck"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="gType" tag="Wonder"/>
<bootstrap thing="xDamRsFire">
<autotag group="Value" tag="5"/>
</bootstrap>
<eval phase="First"><![CDATA[
~ If not equipped get out now!
doneif (field[gIsEquip].value <> 1)
hero.child[ArmorClass].field[tACNatural].value += 1]]></eval>
</thing>
</document>