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Copy pathCOM_BasicPack_ModulePaizo - Pact Stone Pyramid.user
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COM_BasicPack_ModulePaizo - Pact Stone Pyramid.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_BasicPack_ModulePaizo - Pact Stone Pyramid"/>
<thing id="aruMnkWDvC" name="Way of the Devil Cat" compset="ClassVary" uniqueness="unique">
<usesource source="srcPctStn"/>
<tag group="NotClassSk" tag="skDiplo"/>
<tag group="ClassSkill" tag="skIntim"/>
<tag group="fInclude" tag="fDodge"/>
<tag group="fInclude" tag="fMobility"/>
<tag group="fInclude" tag="fSpringAtt"/>
<tag group="AbReplace" tag="cMnkStill"/>
<tag group="AbReplace" tag="cMnkPurity"/>
<tag group="ProductId" tag="HLCommunit"/>
<bootstrap thing="cuMnkInfAg">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="cuMnkCrcPn">
<autotag group="ClSpecWhen" tag="5"/>
</bootstrap>
<link linkage="varies" thing="cHelpMnk"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
if (#levelcount[Monk] >= 6) then
hero.child[ArmorClass].field[tACDodge].value += 1
endif]]></eval>
</thing>
<thing id="cuMnkInfAg" name="Infernal Aggression" description="Monk gains a +2 bonus on Reflex saves vs. evocation spell." compset="ClSpecial">
<usesource source="srcPctStn"/>
<tag group="ProductId" tag="HLCommunit"/>
</thing>
<thing id="cuMnkCrcPn" name="Crucible of Pain" description="Monk gains DR 5/non-lethal." compset="ClSpecial">
<usesource source="srcPctStn"/>
<tag group="ProductId" tag="HLCommunit"/>
</thing>
<thing id="aruAsmMnk" name="Asmodian Monk" compset="ClassVary" uniqueness="unique">
<usesource source="srcPctStn"/>
<tag group="NotClassSk" tag="skDiplo"/>
<tag group="ClassSkill" tag="skIntim"/>
<tag group="AbReplace" tag="cMnkStill"/>
<tag group="AbReplace" tag="cMnkPurity"/>
<tag group="ProductId" tag="HLCommunit"/>
<bootstrap thing="cuMnkInfAg">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="cuMnkCrcPn">
<autotag group="ClSpecWhen" tag="5"/>
</bootstrap>
<link linkage="varies" thing="cHelpMnk"/>
</thing>
<thing id="iouLastThe" name="The Last Theorm" description="This book is non-magical; it is the hieroglyphic formulas contained within it that radiate both magic and evil. The formulas cannot be duplicated or transcribed unless the reader has the ability to create artifacts. If the reader loses focus for even an instant, the numbers swim into new positions throughout the text. Anyone who studies them for at least an hour may make a Concentration check to attempt to hold them in their proper place and determine how much of their meaning they can discern.\n\nDC 10: The Last Theorem contains 11 constants, each of which is derived from the relationship between the planet Aucturn and Golarion. The reader must make a DC 14 Will save or suffer from fear.\n\nDC 15: The Last Theorem can be used to compute the date that the countdown clocks began and when the count will end. The reader must make a DC 14 Will save or suffer from feeblemind.\n\nDC 25: The Last Theorem is capable of affecting the physical world, but is missing the hidden value of the “White Axiom.” Without that, The Last Theorem's power cannot be unleashed. The reader must make a DC 18 Will save or enter a permanent catatonic state similar to that created by an eyebite spell. If both the Concentration check and the Will save are successful, the reader's understanding provides a permanent +1 enhancement bonus to Intelligence, Wisdom, or Charisma (player's choice). Future readings by the same person have no additional effect. Only one person can gain the bonus conferred by the theorem every 11 months." compset="Wondrous">
<fieldval field="iCL" value="20"/>
<usesource source="srcPctStn"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="Helper" tag="ArtiMinor"/>
<tag group="iSchool" tag="AllSchools"/>
</thing>
<thing id="iouMudstMi" name="Mudstone Minion" description=" When you take a full-round action to mold this perpetually moist lump of clay into an animal, it flashes to life and grows to full size, attacking your enemies or following your commands if you have the means to communicate with animals. After 9 rounds the animal reverts to nonmagical clay. You may use the clay to create any sort of creature that summon nature's ally I, II, III, IV, or V can summon. There is enough clay to create up to five spell levels of creatures. For example, you could expend 3 spell levels of clay to create a lion (from the summon nature's ally III list) and still have 2 spell levels left over. Each use of the clay produces only one creature.\n\n{b}Construction{/b}\nRequirements Craft Wondrous Item, summon nature's ally V; Cost 2,250 gp" compset="Wondrous">
<fieldval field="gWeight" value="1"/>
<fieldval field="gCost" value="9250"/>
<fieldval field="iCL" value="9"/>
<usesource source="srcPctStn"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="iSchool" tag="Conjur"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="gType" tag="Wonder"/>
</thing>
</document>