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Copy pathCOM_BasicPack_ModulePaizo - Murders Mark.user
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COM_BasicPack_ModulePaizo - Murders Mark.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_BasicPack_ModulePaizo - Murders Mark"/>
<thing id="iouScrfSug" name="Scarf of the Suggestive Dance" description="This silk scarf is embroidered with all the colors of a flame and tasseled in tiny beads. When wrapped around the hips, it grants the wearer a +5 competence bonus on Perform (dance) checks. The scarf adds +1 to the saving throw DC of the wearer's fascinate and suggestion bardic performances.\n\n{b}Construction{/b}\n{b}Requirements{/b} Craft Wondrous Item, hypnotism; {b}Cost{/b} 950 gp" compset="Wondrous">
<fieldval field="gCost" value="3000"/>
<fieldval field="gWeight" value=".5"/>
<fieldval field="iCL" value="1"/>
<usesource source="srcMurdMrk"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="iSchool" tag="Enchant"/>
<tag group="gType" tag="Wonder"/>
<tag group="Hero" tag="EqpWaist"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="Helper" tag="EquipAvail"/>
<eval phase="PreLevel" priority="10000"><![CDATA[
#applybonus[BonComp,hero.child[skPerfDanc],5]
if (hero.tagis[Ability.cBrdPFas] <> 0) then
hero.child[cBrdPFas].field[abDC].value += 1
endif
if (hero.tagis[Ability.cBrdPSugg] <> 0) then
hero.child[cBrdPSugg].field[abDC].value += 1
endif]]></eval>
</thing>
<thing id="guPoiMaLil" name="Poison, Maiden Lily Attar" description="{b}Type{/b} poison, inhaled; {b}Save{/b} Fortitude DC 13\n{b}Frequency{/b 1/round for 4 rounds\n{b}Initial Effect{/b unconsciousness for 1 minute; {b}Secondary Effect{/b\nunconsciousness for 1d4 hours; {b}Cure{/b 1 save" compset="Gear">
<usesource source="srcMurdMrk"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="gType" tag="Poison"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="UsesQty"/>
</thing>
</document>