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COM_BasicPack_AP038 - Racing to Ruin.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_BasicPack_AP038 - Racing to Ruin"/>
<fileinfo>
<info_history><![CDATA[
March 4, 2013 - Tim Shadow
-Split a Player version of the file.
March 12, 2012 - Jeff hersh
Unique items for AP 38
Race:
Dream Serpent: The advanced giant venomous snake in Part 1
Idol, Azlanti: The variant Stone Idols in encounter X3
Possesed Dire Ape: Shadow demon possesed dire ape for encounter O
Weapon:
Bucket of whale oil & Burning whale blubber: weapons for encounter A5
Wondrous:
Awakened Spirit Animals: The Awakened Spirit Animals (end of part 2) are handled as wondrous items. These do not show up in the gear list]]></info_history>
</fileinfo>
<thing id="ioAP38ASHM" name="Awakened Spirit Animal - Hoofed Mammal" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} antelope, buffalo, cow, or goat\n{b}Associated Skills:{/b} Handle Animal, Heal, Survival" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skHandleAn], 5]
#applybonus[BonSacred, hero.childfound[skHeal], 5]
#applybonus[BonSacred, hero.childfound[skSurvival], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASBr" name="Awakened Spirit Animal - Bird" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} eagle, hawk, owl, or vulture\n{b}Associated Skills:{/b} Appraise, Fly, Perception" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<comment>The Awakened Spirit Animals (end of Part 2) are handled as wondrous items.</comment>
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skAppraise], 5]
#applybonus[BonSacred, hero.childfound[skFly], 5]
#applybonus[BonSacred, hero.childfound[skPercep], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASCn" name="Awakened Spirit Animal - Canine" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} hyena, jackal, or wild dog\n{b}Associated Skills:{/b} Bluff, Perception, Sleight of Hand" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skBluff], 5]
#applybonus[BonSacred, hero.childfound[skPercep], 5]
#applybonus[BonSacred, hero.childfound[skSleight], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASCV" name="Awakened Spirit Animal - Carvivorous Vermin" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} mantis, spider, or wasp\n{b}Associated Skills:{/b} Climb, Stealth, Survival" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skClimb], 5]
#applybonus[BonSacred, hero.childfound[skStealth], 5]
#applybonus[BonSacred, hero.childfound[skSurvival], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASEq" name="Awakened Spirit Animal - Equine" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} horse, wild donkey, or zebra\n{b}Associated Skills:{/b} Diplomacy, Handle Animal, Ride" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skDiplo], 5]
#applybonus[BonSacred, hero.childfound[skHandleAn], 5]
#applybonus[BonSacred, hero.childfound[skRide], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASRp" name="Awakened Spirit Animal - Reptilian" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} crocodile, dinosaur, lizard, or turtle\n{b}Associated Skills:{/b} Intimidate, Stealth, Swim" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skIntim], 5]
#applybonus[BonSacred, hero.childfound[skStealth], 5]
#applybonus[BonSacred, hero.childfound[skSwim], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASLM" name="Awakened Spirit Animal - Large Mammal" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} elephant, hippopotamus, or rhinoceros\n{b}Associated Skills:{/b} Bluff, Intimidate, Survival" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skBluff], 5]
#applybonus[BonSacred, hero.childfound[skIntim], 5]
#applybonus[BonSacred, hero.childfound[skSurvival], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASSM" name="Awakened Spirit Animal - Small Mammal" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} rat, porcupine, or weasel\n{b}Associated Skills:{/b} Climb, Escape Artist, Stealth" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skClimb], 5]
#applybonus[BonSacred, hero.childfound[skEscape], 5]
#applybonus[BonSacred, hero.childfound[skStealth], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASFe" name="Awakened Spirit Animal - Feline" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} cheetah, lion, or leopard\n{b}Associated Skills:{/b} Disguise, Perception, Stealth" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skDisguise], 5]
#applybonus[BonSacred, hero.childfound[skPercep], 5]
#applybonus[BonSacred, hero.childfound[skStealth], 5]
endif]]></eval>
</thing>
<thing id="ioAP38ASSm" name="Awakened Spirit Animal - Simian" description="If the PCs free the spirit dancers from the demon's domination, the women invite them to undergo the ritual to awaken their totem spirits as a reward. If the PCs agree, the women begin dancing to summon forth the spirits of the PCs' totem animals, then give the PCs tattoos of their totems with long, slender quills dipped in a localized numbing toxin. The process is painful, even with the anesthetic, and the entire ritual takes several hours, but PCs who endure the ceremony can call upon their spirit animals for aid in the future.\n\nOnce an individual's totem spirit is awakened, that animal becomes her totem for life. A PC's totem animal should be the same animal spirit she took the form of in Nkechi's dream trance. Each animal has three skills associated with it. Once per adventure for the duration of the Serpent's Skull Adventure Path, the PC can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, or use wild empathy to communicate with creatures of the animal species related to her totem spirit. \n\n{b}Associated Animals:{/b} ape, gorilla, lemur, or monkey\n{b}Associated Skills:{/b} Acrobatics, Climb, Disable Device" compset="Wondrous" summary="Channel totem spirit for sacred bonus on associated skills or use wild emapthy on associated animals." uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="PathSerpSk"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Adventure"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="AlwaysAvl"/>
<tag group="ProductId" tag="HLCommunit"/>
<eval phase="PreLevel" priority="5000"><![CDATA[if (field[trkUser].value <>0) then
#applybonus[BonSacred, hero.childfound[skAcrobat], 5]
#applybonus[BonSacred, hero.childfound[skClimb], 5]
#applybonus[BonSacred, hero.childfound[skDisable], 5]
endif]]></eval>
</thing>
</document>