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index.js
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console.log("gay");
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
let x = canvas.width / 2;
let y = canvas.height / 2;
let dx = 2;
let dy = -2;
var ballRadius = 10;
const paddleHeight = 10;
const paddleWidth = 75;
let paddleX = (canvas.width - paddleWidth) / 2;
let rightPressed = false;
let leftPressed = false;
const brickRowCount = 3;
const brickColumnCount = 5;
const brickWidth = 75;
const brickHeight = 20;
const brickPadding = 12;
const brickOffsetTop = 10;
const brickOffsetLeft = 30;
let ballColor = "Black";
let score = 0;
let lives = 3;
let bricks = [];
for (let c = 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (let r = 0; r < brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "black";
ctx.fillText(`Lives: ${lives}`, canvas.width - 65, canvas.height - 10);
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = ballColor;
ctx.fill();
ctx.closePath();
}
function keyDownHandler(evt) {
if (evt.key === "Right" || evt.key === "ArrowRight") {
rightPressed = true;
} else if (evt.key === "Left" || evt.key === "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(evt) {
if (evt.key === "Right" || evt.key === "ArrowRight") {
rightPressed = false;
} else if (evt.key === "Left" || evt.key === "ArrowLeft") {
leftPressed = false;
}
}
function mouseMoveHandler(evt) {
const relativeX = evt.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "Red";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (let c = 0; c < brickColumnCount; c++) {
for (let r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status === 1) {
let brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;
let brickY = r * (brickHeight + brickPadding) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "black";
ctx.fill();
ctx.closePath();
}
}
}
}
function collisionDetection() {
for (let c = 0; c < brickColumnCount; c++) {
for (let r = 0; r < brickRowCount; r++) {
const b = bricks[c][r];
if (b.status === 1) {
if (
x > b.x &&
x < b.x + brickWidth &&
y > b.y &&
y < b.y + brickHeight
) {
dy = -dy;
b.status = 0;
ballColor = getRandomColor();
score++;
if (score == brickColumnCount * brickRowCount) {
alert("you win");
document.location.reload();
}
}
}
}
}
}
function drawScore() {
ctx.font = "45px Arial";
ctx.fillStyle = ballColor;
ctx.fillText(`Score: ${score}`, canvas.width / 2 - 75, canvas.height / 2);
}
function getRandomColor() {
var letters = "0123456789ABCDEF";
var color = "#";
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
ctx.fillStyle = getRandomColor();
drawPaddle();
drawScore();
drawLives();
collisionDetection();
x += dx;
y += dy;
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX - 10 && x < paddleX + paddleWidth + 10) {
dy = -dy * 1.1;
} else {
lives--;
if (!lives) {
alert("Game Over Nerd");
document.location.reload();
} else {
x = canvas.width / 2;
y = canvas.height - 30;
dx = 2;
dy = -2;
paddleX = (canvas.width - paddleHeight) / 2;
}
}
}
if (x + dx < ballRadius || x + dx > canvas.width - ballRadius) {
dx = -dx;
}
if (rightPressed) {
paddleX = Math.min(paddleX + 7, canvas.width - paddleWidth);
} else if (leftPressed) {
paddleX = Math.max(paddleX - 7, 0);
}
requestAnimationFrame(draw);
}
draw();
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);