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This is a good idea. This might be as simple as adding a few more if blocks to input_sender.gd._send_event(...). I'm not sure if there are any complications between _unhandled_key_input and _unhandled_input existing, or the order they should be called in.
Versions
Godot: v4.2.2.stable.official [15073afe3]
The Feature
I want a feature that
InputSender
sends events to_shortcut_input
and_unhandled_key_input
of receivers.The text was updated successfully, but these errors were encountered: