Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add _shortcut_input and _unhandled_key_input #661

Open
HotariTobu opened this issue Sep 8, 2024 · 1 comment
Open

Add _shortcut_input and _unhandled_key_input #661

HotariTobu opened this issue Sep 8, 2024 · 1 comment

Comments

@HotariTobu
Copy link
Contributor

Versions

Godot: v4.2.2.stable.official [15073afe3]

The Feature

I want a feature that InputSender sends events to _shortcut_input and _unhandled_key_input of receivers.

@bitwes
Copy link
Owner

bitwes commented Sep 9, 2024

This is a good idea. This might be as simple as adding a few more if blocks to input_sender.gd._send_event(...). I'm not sure if there are any complications between _unhandled_key_input and _unhandled_input existing, or the order they should be called in.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants