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GUT doesn't work with version 4.3 beta 1. Invalid call. Nonexistent function 'reload' in base 'GDScript' #616

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Ughuuu opened this issue Jun 1, 2024 · 6 comments
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Godot Engine Related or caused by an engine issue.

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@Ughuuu
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Ughuuu commented Jun 1, 2024

Versions

(list all versions where you have replicated the bug)

  • Godot: 4.3 beta 1
  • GUT: Latest
  • OS: macos

The Bug

GDScript error:

Debugger Break, Reason: 'Invalid call. Nonexistent function 'reload' in base 'GDScript'.'

Steps To Reproduce

Happens in GUT when running tests with:

"args": [
	"-d",
	"-s",
	"--path",
	"${workspaceFolder:godot-project}",
	"addons/gut/gut_cmdln.gd"
]
@Ughuuu
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Ughuuu commented Jun 1, 2024

Related to godotengine/godot#92610 . Sorry just now saw there was an issue on Godot side.

@bitwes
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bitwes commented Jun 3, 2024

Good find. It looks like they have a fix, but this should remain open until implemented since it breaks all doubling in GUT.

@bitwes bitwes added the Godot Engine Related or caused by an engine issue. label Jun 3, 2024
@bitwes
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bitwes commented Jun 26, 2024

Still there in Godot Engine v4.3.beta2.official.b75f0485b

@bitwes
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bitwes commented Jun 27, 2024

I tested the PR to fix this and it worked.

@bitwes
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bitwes commented Jun 29, 2024

The fix was merged, but it sounds like they need to review it more. I'm going to leave this open until the next beta release.

@jamie-pate
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Appears to be fixed in v4.3-beta3! 🎉

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