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(list all versions where you have replicated the bug)
GDScript error:
Debugger Break, Reason: 'Invalid call. Nonexistent function 'reload' in base 'GDScript'.'
Happens in GUT when running tests with:
"args": [ "-d", "-s", "--path", "${workspaceFolder:godot-project}", "addons/gut/gut_cmdln.gd" ]
The text was updated successfully, but these errors were encountered:
Related to godotengine/godot#92610 . Sorry just now saw there was an issue on Godot side.
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Good find. It looks like they have a fix, but this should remain open until implemented since it breaks all doubling in GUT.
Still there in Godot Engine v4.3.beta2.official.b75f0485b
I tested the PR to fix this and it worked.
The fix was merged, but it sounds like they need to review it more. I'm going to leave this open until the next beta release.
Appears to be fixed in v4.3-beta3! 🎉
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Versions
(list all versions where you have replicated the bug)
The Bug
GDScript error:
Steps To Reproduce
Happens in GUT when running tests with:
The text was updated successfully, but these errors were encountered: