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robot.js
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robot.js
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define([
"./_base/array",
"./dom",
"./dom-geometry",
"./_base/kernel",
"./_base/lang",
"./_base/window",
"doh/_browserRunner",
"doh/robot",
"./window"
], function(array, dom, geom, kernel, lang, win, doh, robot, winUtils){
kernel.experimental("dojo.robot");
// users who use doh+dojo get the added convenience of robot.mouseMoveAt(),
// instead of computing the absolute coordinates of their elements themselves
lang.mixin(robot, {
_resolveNode: function(/*String||DOMNode||Function*/ n){
if(typeof n == "function"){
// if the user passed a function returning a node, evaluate it
n = n();
}
return n ? dom.byId(n) : null;
},
_scrollIntoView: function(/*Node*/ n){
// scrolls the passed node into view, scrolling all ancestor frames/windows as well.
// Assumes parent iframes can be made fully visible given the current browser window size
var p = null;
array.forEach(robot._getWindowChain(n), function(w){
// get the position of the node wrt its parent window
// if it is a parent frame, its padding and border extents will get added in
var p2 = geom.position(n, false),
b = geom.getPadBorderExtents(n),
oldp = null;
// if p2 is the position of the original passed node, store the position away as p
// otherwise, node is actually an iframe. in this case, add the iframe's position wrt its parent window and also the iframe's padding and border extents
if(!p){
p = p2;
}else{
oldp = p;
p = {x: p.x+p2.x+b.l,
y: p.y+p2.y+b.t,
w: p.w,
h: p.h};
}
// scroll the parent window so that the node translated into the parent window's coordinate space is in view
winUtils.scrollIntoView(n,p);
// adjust position for the new scroll offsets
p2 = geom.position(n, false);
if(!oldp){
p = p2;
}else{
p = {x: oldp.x+p2.x+b.l,
y: oldp.y+p2.y+b.t,
w: p.w,
h: p.h};
}
// get the parent iframe so it can be scrolled too
n = w.frameElement;
});
},
_position: function(/*Node*/ n){
// Returns the geom.position of the passed node wrt the passed window's viewport,
// following any parent iframes containing the node and clipping the node to each iframe.
// precondition: _scrollIntoView already called
var p = null, max = Math.max, min = Math.min;
// p: the returned position of the node
array.forEach(robot._getWindowChain(n), function(w){
// get the position of the node wrt its parent window
// if it is a parent frame, its padding and border extents will get added in
var p2 = geom.position(n, false), b = geom.getPadBorderExtents(n);
// if p2 is the position of the original passed node, store the position away as p
// otherwise, node is actually an iframe. in this case, add the iframe's position wrt its parent window and also the iframe's padding and border extents
if(!p){
p = p2;
}else{
var view = winUtils.getBox(n.contentWindow.document);
p2.r = p2.x+view.w;
p2.b = p2.y+view.h;
p = {x: max(p.x+p2.x,p2.x)+b.l, // clip left edge of node wrt the iframe
y: max(p.y+p2.y,p2.y)+b.t, // top edge
r: min(p.x+p2.x+p.w,p2.r)+b.l, // right edge (to compute width)
b: min(p.y+p2.y+p.h,p2.b)+b.t}; // bottom edge (to compute height)
// save a few bytes by computing width and height from r and b
p.w = p.r-p.x;
p.h = p.b-p.y;
}
// the new node is now the old node's parent iframe
n=w.frameElement;
});
return p;
},
_getWindowChain : function(/*Node*/ n){
// Returns an array of windows starting from the passed node's parent window and ending at dojo's window
var cW = winUtils.get(n.ownerDocument);
var arr = [cW];
var f = cW.frameElement;
return (cW == win.global || !f) ? arr : arr.concat(robot._getWindowChain(f));
},
scrollIntoView : function(/*String||DOMNode||Function*/ node, /*Number, optional*/ delay){
// summary:
// Scroll the passed node into view, if it is not.
// node:
// The id of the node, or the node itself, to move the mouse to.
// If you pass an id or a function that returns a node, the node will not be evaluated until the movement executes.
// This is useful if you need to move the mouse to an node that is not yet present.
// delay:
// Delay, in milliseconds, to wait before firing.
// The delay is a delta with respect to the previous automation call.
robot.sequence(function(){
robot._scrollIntoView(robot._resolveNode(node));
}, delay);
},
mouseMoveAt : function(/*String||DOMNode||Function*/ node, /*Integer, optional*/ delay, /*Integer, optional*/ duration, /*Number, optional*/ offsetX, /*Number, optional*/ offsetY){
// summary:
// Moves the mouse over the specified node at the specified relative x,y offset.
// description:
// Moves the mouse over the specified node at the specified relative x,y offset.
// If you do not specify an offset, mouseMove will default to move to the middle of the node.
// Example: to move the mouse over a ComboBox's down arrow node, call doh.mouseMoveAt(dijit.byId('setvaluetest').downArrowNode);
// node:
// The id of the node, or the node itself, to move the mouse to.
// If you pass an id or a function that returns a node, the node will not be evaluated until the movement executes.
// This is useful if you need to move the mouse to an node that is not yet present.
// delay:
// Delay, in milliseconds, to wait before firing.
// The delay is a delta with respect to the previous automation call.
// For example, the following code ends after 600ms:
// | robot.mouseClick({left:true}, 100) // first call; wait 100ms
// | robot.typeKeys("dij", 500) // 500ms AFTER previous call; 600ms in all
// duration:
// Approximate time Robot will spend moving the mouse
// The default is 100ms.
// offsetX:
// x offset relative to the node, in pixels, to move the mouse. The default is half the node's width.
// offsetY:
// y offset relative to the node, in pixels, to move the mouse. The default is half the node's height.
robot._assertRobot();
// Schedule an action to scroll the node into view, then calculate it's center point
var point = {};
this.sequence(function(){
node = robot._resolveNode(node);
robot._scrollIntoView(node);
var pos = robot._position(node);
if(offsetY === undefined){
offsetX = pos.w/2;
offsetY = pos.h/2;
}
point.x = pos.x+offsetX;
point.y = pos.y+offsetY;
}, delay);
// Schedule a bunch of actions to move the mouse from the current position to point.
// These actions won't run until after the above callback.
this.mouseMoveTo(point, 0, duration, false);
}
});
return robot;
});