From dd77980a2b3cc64d589b7c94659b6621bbccaaea Mon Sep 17 00:00:00 2001 From: bitpredator <67551273+bitpredator@users.noreply.github.com> Date: Thu, 8 Aug 2024 20:41:31 +0200 Subject: [PATCH] chore: changed crafting options + fix database - Import/export work was allowed to manufacture hammers, while dustman work was allowed to recycle used iron cans --- .../[bpt_addons]/bpt_crafting/config.lua | 948 +++++++++--------- .../localization/bpt_crafting_it.sql | 2 +- 2 files changed, 475 insertions(+), 475 deletions(-) diff --git a/server-data/resources/[bpt_addons]/bpt_crafting/config.lua b/server-data/resources/[bpt_addons]/bpt_crafting/config.lua index e14303a1b..2858ebff1 100644 --- a/server-data/resources/[bpt_addons]/bpt_crafting/config.lua +++ b/server-data/resources/[bpt_addons]/bpt_crafting/config.lua @@ -1,503 +1,503 @@ Config = { - UseLimitSystem = false, -- Enable if your esx uses limit system - CraftingStopWithDistance = false, -- Crafting will stop when not near workbench - ExperiancePerCraft = 5, -- The amount of experiance added per craft (100 Experiance is 1 level) - HideWhenCantCraft = false, -- Instead of lowering the opacity it hides the item that is not craftable due to low level or wrong job + UseLimitSystem = false, -- Enable if your esx uses limit system + CraftingStopWithDistance = false, -- Crafting will stop when not near workbench + ExperiancePerCraft = 5, -- The amount of experiance added per craft (100 Experiance is 1 level) + HideWhenCantCraft = false, -- Instead of lowering the opacity it hides the item that is not craftable due to low level or wrong job - Categories = { - ["medical"] = { - Label = "Ospedale", - Image = "bandage", - Jobs = { "ambulance" }, - }, - ["import"] = { - Label = "Import", - Image = "Import", - Jobs = { "import" }, - }, - ["mechanic"] = { - Label = "Meccanico", - Image = "Mechanic", - Jobs = { "mechanic" }, - }, - ["ammu"] = { - Label = "Armeria", - Image = "ammu", - Jobs = { "ammu" }, - }, - ["unicorn"] = { - Label = "Unicorn", - Image = "unicorn", - Jobs = { "unicorn" }, - }, - ["dustman"] = { - Label = "Dustman", - Image = "dustman", - Jobs = { "dustman" }, - }, - ["ballas"] = { - Label = "Ballas", - Image = "ballas", - Jobs = { "ballas" }, - }, - ["baker"] = { - Label = "Baker", - Image = "baker", - Jobs = { "baker" }, - }, - ["fisherman"] = { - Label = "fisherman", - Image = "fisherman", - Jobs = { "fisherman" }, - }, - }, + Categories = { + ["medical"] = { + Label = "Ospedale", + Image = "bandage", + Jobs = { "ambulance" }, + }, + ["import"] = { + Label = "Import", + Image = "Import", + Jobs = { "import" }, + }, + ["mechanic"] = { + Label = "Meccanico", + Image = "Mechanic", + Jobs = { "mechanic" }, + }, + ["ammu"] = { + Label = "Armeria", + Image = "ammu", + Jobs = { "ammu" }, + }, + ["unicorn"] = { + Label = "Unicorn", + Image = "unicorn", + Jobs = { "unicorn" }, + }, + ["dustman"] = { + Label = "Dustman", + Image = "dustman", + Jobs = { "dustman" }, + }, + ["ballas"] = { + Label = "Ballas", + Image = "ballas", + Jobs = { "ballas" }, + }, + ["baker"] = { + Label = "Baker", + Image = "baker", + Jobs = { "baker" }, + }, + ["fisherman"] = { + Label = "fisherman", + Image = "fisherman", + Jobs = { "fisherman" }, + }, + }, - PermanentItems = { -- Items that dont get removed when crafting - ["wrench"] = true, - }, + PermanentItems = { -- Items that dont get removed when crafting + ["wrench"] = true, + }, - Recipes = { -- Enter Item name and then the speed value! The higher the value the more torque - ["bandage"] = { - Level = 0, - Category = "medical", - isGun = false, - Jobs = { "ambulance" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 20, - Ingredients = { - ["cottonforbandages"] = 2, - }, - }, + Recipes = { -- Enter Item name and then the speed value! The higher the value the more torque + ["bandage"] = { + Level = 0, + Category = "medical", + isGun = false, + Jobs = { "ambulance" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 20, + Ingredients = { + ["cottonforbandages"] = 2, + }, + }, - ["cottonforbandages"] = { - Level = 0, -- From what level this item will be craftable - Category = "import", -- The category item will be put in - isGun = false, -- Specify if this is a gun so it will be added to the loadout - Jobs = { "import" }, -- What jobs can craft this item, leaving {} allows any job - JobGrades = {}, -- What job grades can craft this item, leaving {} allows any grade - Amount = 1, -- The amount that will be crafted - SuccessRate = 100, -- 100% you will recieve the item - requireBlueprint = false, -- Requires a blueprint whitch you need to add in the database yourself TEMPLATE: itemname_blueprint EXAMPLE: bandage_blueprint - Time = 20, -- Time in seconds it takes to craft this item - Ingredients = { -- Ingredients needed to craft this item - ["cotton"] = 4, -- item name and count, adding items that dont exist in database will crash the script - }, - }, + ["cottonforbandages"] = { + Level = 0, -- From what level this item will be craftable + Category = "import", -- The category item will be put in + isGun = false, -- Specify if this is a gun so it will be added to the loadout + Jobs = { "import" }, -- What jobs can craft this item, leaving {} allows any job + JobGrades = {}, -- What job grades can craft this item, leaving {} allows any grade + Amount = 1, -- The amount that will be crafted + SuccessRate = 100, -- 100% you will recieve the item + requireBlueprint = false, -- Requires a blueprint whitch you need to add in the database yourself TEMPLATE: itemname_blueprint EXAMPLE: bandage_blueprint + Time = 20, -- Time in seconds it takes to craft this item + Ingredients = { -- Ingredients needed to craft this item + ["cotton"] = 4, -- item name and count, adding items that dont exist in database will crash the script + }, + }, - ["ironsheet"] = { - Level = 0, - Category = "dustman", - isGun = false, - Jobs = { "dustman" }, - JobGrades = {}, - Amount = 2, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["trash_can"] = 5, - ["hammer"] = 1, - }, - }, + ["ironsheet"] = { + Level = 0, + Category = "import", + isGun = false, + Jobs = { "import" }, + JobGrades = {}, + Amount = 5, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["iron"] = 1, + ["hammer"] = 1, + }, + }, - ["recycled_paper"] = { - Level = 0, - Category = "dustman", - isGun = false, - Jobs = { "dustman" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["paper"] = 2, - }, - }, + ["recycled_paper"] = { + Level = 0, + Category = "dustman", + isGun = false, + Jobs = { "dustman" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["paper"] = 2, + }, + }, - ["paper"] = { - Level = 0, - Category = "dustman", - isGun = false, - Jobs = { "dustman" }, - JobGrades = {}, - Amount = 6, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["newspaper"] = 1, - ["trash_burgershot"] = 1, - }, - }, + ["paper"] = { + Level = 0, + Category = "dustman", + isGun = false, + Jobs = { "dustman" }, + JobGrades = {}, + Amount = 6, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["newspaper"] = 1, + ["trash_burgershot"] = 1, + }, + }, - ["hammer"] = { - Level = 0, - Category = "import", - isGun = false, - Jobs = { "import" }, - JobGrades = {}, - Amount = 4, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["iron"] = 4, - ["wood"] = 1, - }, - }, + ["hammer"] = { + Level = 0, + Category = "import", + isGun = false, + Jobs = { "import" }, + JobGrades = {}, + Amount = 4, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["iron"] = 4, + ["wood"] = 1, + }, + }, - ["fixkit"] = { - Level = 0, - Category = "mechanic", - isGun = false, - Jobs = { "mechanic" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["ironsheet"] = 2, - ["hammer"] = 1, - }, - }, + ["fixkit"] = { + Level = 0, + Category = "mechanic", + isGun = false, + Jobs = { "mechanic" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["ironsheet"] = 2, + ["hammer"] = 1, + }, + }, - ["almondmilk"] = { - Level = 0, - Category = "unicorn", - isGun = false, - Jobs = { "unicorn" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["ice"] = 2, - ["almonds"] = 5, - ["water"] = 1, - }, - }, + ["almondmilk"] = { + Level = 0, + Category = "unicorn", + isGun = false, + Jobs = { "unicorn" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["ice"] = 2, + ["almonds"] = 5, + ["water"] = 1, + }, + }, - ["slicedchips"] = { - Level = 0, - Category = "unicorn", - isGun = false, - Jobs = { "unicorn" }, - JobGrades = {}, - Amount = 5, - SuccessRate = 100, - requireBlueprint = false, - Time = 10, - Ingredients = { - ["potato"] = 1, - ["water"] = 1, - }, - }, + ["slicedchips"] = { + Level = 0, + Category = "unicorn", + isGun = false, + Jobs = { "unicorn" }, + JobGrades = {}, + Amount = 5, + SuccessRate = 100, + requireBlueprint = false, + Time = 10, + Ingredients = { + ["potato"] = 1, + ["water"] = 1, + }, + }, - ["iron"] = { - Level = 0, - Category = "import", - isGun = false, - Jobs = { "import" }, - JobGrades = {}, - Amount = 3, - SuccessRate = 100, - requireBlueprint = false, - Time = 10, - Ingredients = { - ["hammer"] = 1, - ["ironsheet"] = 10, - }, - }, + ["iron"] = { + Level = 0, + Category = "dustman", + isGun = false, + Jobs = { "dustman" }, + JobGrades = {}, + Amount = 3, + SuccessRate = 100, + requireBlueprint = false, + Time = 10, + Ingredients = { + ["hammer"] = 1, + ["trash_can"] = 10, + }, + }, - ["cigarette_paper"] = { - Level = 0, - Category = "ballas", - isGun = false, - Jobs = { "ballas" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 10, - Ingredients = { - ["recycled_paper"] = 1, - }, - }, + ["cigarette_paper"] = { + Level = 0, + Category = "ballas", + isGun = false, + Jobs = { "ballas" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 10, + Ingredients = { + ["recycled_paper"] = 1, + }, + }, - ["WEAPON_APPISTOL"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 180, - Ingredients = { - ["copper"] = 1, - ["iron"] = 3, - ["wood"] = 1, - ["steel"] = 5, - }, - }, + ["WEAPON_APPISTOL"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 180, + Ingredients = { + ["copper"] = 1, + ["iron"] = 3, + ["wood"] = 1, + ["steel"] = 5, + }, + }, - ["WEAPON_PISTOL"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 180, - Ingredients = { - ["copper"] = 1, - ["iron"] = 3, - ["wood"] = 1, - ["steel"] = 5, - }, - }, - ["ammo-sniper"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["copper"] = 1, - ["iron"] = 1, - ["gunpowder"] = 1, - ["gold"] = 1, - }, - }, + ["WEAPON_PISTOL"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 180, + Ingredients = { + ["copper"] = 1, + ["iron"] = 3, + ["wood"] = 1, + ["steel"] = 5, + }, + }, + ["ammo-sniper"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["copper"] = 1, + ["iron"] = 1, + ["gunpowder"] = 1, + ["gold"] = 1, + }, + }, - ["ammo-9"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["copper"] = 1, - ["iron"] = 1, - ["gunpowder"] = 1, - ["gold"] = 1, - }, - }, + ["ammo-9"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["copper"] = 1, + ["iron"] = 1, + ["gunpowder"] = 1, + ["gold"] = 1, + }, + }, - ["WEAPON_KNIFE"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["iron"] = 2, - ["wood"] = 1, - }, - }, + ["WEAPON_KNIFE"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["iron"] = 2, + ["wood"] = 1, + }, + }, - ["WEAPON_KNUCKLE"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["iron"] = 2, - ["gold"] = 1, - }, - }, + ["WEAPON_KNUCKLE"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["iron"] = 2, + ["gold"] = 1, + }, + }, - ["WEAPON_NIGHTSTICK"] = { - Level = 10, - Category = "ammu", - isGun = false, - Jobs = { "ammu" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["recycled_plastic"] = 10, - }, - }, + ["WEAPON_NIGHTSTICK"] = { + Level = 10, + Category = "ammu", + isGun = false, + Jobs = { "ammu" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["recycled_plastic"] = 10, + }, + }, - ["bread"] = { - Level = 0, - Category = "baker", - isGun = false, - Jobs = { "baker" }, - JobGrades = {}, - Amount = 5, - SuccessRate = 100, - requireBlueprint = false, - Time = 200, - Ingredients = { - ["flour"] = 1, - }, - }, + ["bread"] = { + Level = 0, + Category = "baker", + isGun = false, + Jobs = { "baker" }, + JobGrades = {}, + Amount = 5, + SuccessRate = 100, + requireBlueprint = false, + Time = 200, + Ingredients = { + ["flour"] = 1, + }, + }, - ["flour"] = { - Level = 0, - Category = "baker", - isGun = false, - Jobs = { "baker" }, - JobGrades = {}, - Amount = 1, - SuccessRate = 100, - requireBlueprint = false, - Time = 120, - Ingredients = { - ["grain"] = 10, - }, - }, + ["flour"] = { + Level = 0, + Category = "baker", + isGun = false, + Jobs = { "baker" }, + JobGrades = {}, + Amount = 1, + SuccessRate = 100, + requireBlueprint = false, + Time = 120, + Ingredients = { + ["grain"] = 10, + }, + }, - ["bread_deer"] = { - Level = 0, - Category = "unicorn", - isGun = false, - Jobs = { "unicorn" }, - JobGrades = {}, - Amount = 3, - SuccessRate = 100, - requireBlueprint = false, - Time = 120, - Ingredients = { - ["deer_meat"] = 1, - ["bread"] = 3, - }, - }, + ["bread_deer"] = { + Level = 0, + Category = "unicorn", + isGun = false, + Jobs = { "unicorn" }, + JobGrades = {}, + Amount = 3, + SuccessRate = 100, + requireBlueprint = false, + Time = 120, + Ingredients = { + ["deer_meat"] = 1, + ["bread"] = 3, + }, + }, - ["salmon_fillet"] = { - Level = 0, - Category = "fisherman", - isGun = false, - Jobs = { "fisherman" }, - JobGrades = {}, - Amount = 2, - SuccessRate = 100, - requireBlueprint = false, - Time = 60, - Ingredients = { - ["salmon"] = 1, - }, - }, + ["salmon_fillet"] = { + Level = 0, + Category = "fisherman", + isGun = false, + Jobs = { "fisherman" }, + JobGrades = {}, + Amount = 2, + SuccessRate = 100, + requireBlueprint = false, + Time = 60, + Ingredients = { + ["salmon"] = 1, + }, + }, - ["recycled_plastic"] = { - Level = 0, - Category = "dustman", - isGun = false, - Jobs = { "dustman" }, - JobGrades = {}, - Amount = 2, - SuccessRate = 100, - requireBlueprint = false, - Time = 30, - Ingredients = { - ["plastic_bag"] = 1, - }, - }, - }, + ["recycled_plastic"] = { + Level = 0, + Category = "dustman", + isGun = false, + Jobs = { "dustman" }, + JobGrades = {}, + Amount = 2, + SuccessRate = 100, + requireBlueprint = false, + Time = 30, + Ingredients = { + ["plastic_bag"] = 1, + }, + }, + }, - Workbenches = { -- Every workbench location, leave {} for jobs if you want everybody to access - { - coords = vector3(1020.936279, -2404.628662, 30.122314), - jobs = { "import" }, - blip = false, - recipes = { "cottonforbandages", "iron", "hammer" }, - radius = 1.0, - }, - { - coords = vector3(311.314301, -565.213196, 43.282104), - jobs = { "ambulance" }, - blip = false, - recipes = { "bandage" }, - radius = 1.0, - }, - { - coords = vector3(-323.551636, -129.626373, 39.002197), - jobs = { "mechanic" }, - blip = false, - recipes = { "fixkit" }, - radius = 1.0, - }, - { - coords = vector3(808.984619, -2159.630859, 29.616821), - jobs = { "ammu" }, - blip = false, - recipes = { - "WEAPON_APPISTOL", - "ammo-sniper", - "ammo-9", - "WEAPON_KNIFE", - "WEAPON_KNUCKLE", - "WEAPON_NIGHTSTICK", - "WEAPON_PISTOL", - }, - radius = 1.0, - }, - { - coords = vector3(129.217590, -1283.802246, 29.263062), - jobs = { "unicorn" }, - blip = false, - recipes = { "almondmilk", "slicedchips", "bread_deer" }, - radius = 1.0, - }, - { - coords = vector3(-416.993408, -1683.468140, 19.018311), - jobs = { "dustman" }, - blip = false, - recipes = { "ironsheet", "recycled_paper", "paper", "recycled_plastic" }, - radius = 1.0, - }, - { - coords = vector3(83.156044, -1960.259277, 18.041016), - jobs = { "ballas" }, - blip = false, - recipes = { "cigarette_paper" }, - radius = 1.0, - }, - { - coords = vector3(2342.202148, 3144.817627, 48.202148), - jobs = { "baker" }, - blip = false, - recipes = { "flour", "bread" }, - radius = 1.0, - }, - { - coords = vector3(-316.549438, -2781.217529, 4.982422), - jobs = { "fisherman" }, - blip = false, - recipes = { "salmon_fillet" }, - radius = 1.0, - }, - }, + Workbenches = { -- Every workbench location, leave {} for jobs if you want everybody to access + { + coords = vector3(1020.936279, -2404.628662, 30.122314), + jobs = { "import" }, + blip = false, + recipes = { "cottonforbandages", "hammer", "ironsheet" }, + radius = 1.0, + }, + { + coords = vector3(311.314301, -565.213196, 43.282104), + jobs = { "ambulance" }, + blip = false, + recipes = { "bandage" }, + radius = 1.0, + }, + { + coords = vector3(-323.551636, -129.626373, 39.002197), + jobs = { "mechanic" }, + blip = false, + recipes = { "fixkit" }, + radius = 1.0, + }, + { + coords = vector3(808.984619, -2159.630859, 29.616821), + jobs = { "ammu" }, + blip = false, + recipes = { + "WEAPON_APPISTOL", + "ammo-sniper", + "ammo-9", + "WEAPON_KNIFE", + "WEAPON_KNUCKLE", + "WEAPON_NIGHTSTICK", + "WEAPON_PISTOL", + }, + radius = 1.0, + }, + { + coords = vector3(129.217590, -1283.802246, 29.263062), + jobs = { "unicorn" }, + blip = false, + recipes = { "almondmilk", "slicedchips", "bread_deer" }, + radius = 1.0, + }, + { + coords = vector3(-416.993408, -1683.468140, 19.018311), + jobs = { "dustman" }, + blip = false, + recipes = { "recycled_paper", "paper", "recycled_plastic", "iron" }, + radius = 1.0, + }, + { + coords = vector3(83.156044, -1960.259277, 18.041016), + jobs = { "ballas" }, + blip = false, + recipes = { "cigarette_paper" }, + radius = 1.0, + }, + { + coords = vector3(2342.202148, 3144.817627, 48.202148), + jobs = { "baker" }, + blip = false, + recipes = { "flour", "bread" }, + radius = 1.0, + }, + { + coords = vector3(-316.549438, -2781.217529, 4.982422), + jobs = { "fisherman" }, + blip = false, + recipes = { "salmon_fillet" }, + radius = 1.0, + }, + }, } Config.Locale = "it" diff --git a/server-data/resources/[bpt_addons]/bpt_crafting/localization/bpt_crafting_it.sql b/server-data/resources/[bpt_addons]/bpt_crafting/localization/bpt_crafting_it.sql index 79b8799fd..d3d7bb237 100644 --- a/server-data/resources/[bpt_addons]/bpt_crafting/localization/bpt_crafting_it.sql +++ b/server-data/resources/[bpt_addons]/bpt_crafting/localization/bpt_crafting_it.sql @@ -19,7 +19,7 @@ INSERT INTO `bpt_items` (`name`, `label`) VALUES ('WEAPON_APPISTOL', 'pistola AP'), ('iron', 'Ferro'), ('hammer', 'martello'), - ('legnatagliata', 'asse di legno'), + ('wood', 'legna'), ('fixkit', 'kit di riparazione'), ('almondmilk', 'latte di mandorla'), ('ice', 'ghiaccio'),