From 9489c93cf1a2afa4a07a7d24f284f99783280c0d Mon Sep 17 00:00:00 2001 From: bitpredator <67551273+bitpredator@users.noreply.github.com> Date: Tue, 1 Oct 2024 16:49:25 +0200 Subject: [PATCH] fixed issue with character regeneration countdown --- .../resources/[bpt_addons]/bpt_ambulancejob/client/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server-data/resources/[bpt_addons]/bpt_ambulancejob/client/main.lua b/server-data/resources/[bpt_addons]/bpt_ambulancejob/client/main.lua index b23ed25db..28218e70a 100644 --- a/server-data/resources/[bpt_addons]/bpt_ambulancejob/client/main.lua +++ b/server-data/resources/[bpt_addons]/bpt_ambulancejob/client/main.lua @@ -245,7 +245,7 @@ function StartDeathTimer() -- early respawn timer while earlySpawnTimer > 0 and IsDead do Wait(0) - text = TranslateCap("respawn_available_in", secondsToClock(earlySpawnTimer)) + text = TranslateCap("respawn_available_in", SecondsToClock(earlySpawnTimer)) DrawGenericTextThisFrame() BeginTextCommandDisplayText("STRING") @@ -256,7 +256,7 @@ function StartDeathTimer() -- bleedout timer while bleedoutTimer > 0 and IsDead do Wait(0) - text = TranslateCap("respawn_bleedout_in", secondsToClock(bleedoutTimer)) + text = TranslateCap("respawn_bleedout_in", SecondsToClock(bleedoutTimer)) if not Config.EarlyRespawnFine then text = text .. TranslateCap("respawn_bleedout_prompt")