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Transmogrification.lua
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--[[
4.0
Transmogrification for Classic & TBC & WoTLK - Gossip Menu
By Rochet2
Eluna version
TODO:
Make DB saving even better (Deleting)? What about coding?
Fix the cost formula
TODO in the distant future:
Are the qualities right? Blizzard might have changed the quality requirements.
What can and cant be used as source or target..?
Cant transmogrify:
rediculus items -- Foereaper: would be fun to stab people with a fish
-- Cant think of any good way to handle this easily
Cataclysm:
Test on cata : implement UI xD?
Item link icon to Are You sure text
-- vmangos
INSERT INTO `creature_template` (`entry`, `patch`, `display_id1`, `display_id2`, `display_id3`, `display_id4`, `name`, `subname`, `gossip_menu_id`, `level_min`, `level_max`, `health_min`, `health_max`, `mana_min`, `mana_max`, `armor`, `faction`, `npc_flags`, `speed_walk`, `speed_run`, `scale`, `detection_range`, `call_for_help_range`, `leash_range`, `rank`, `xp_multiplier`, `dmg_min`, `dmg_max`, `dmg_school`, `attack_power`, `dmg_multiplier`, `base_attack_time`, `ranged_attack_time`, `unit_class`, `unit_flags`, `dynamic_flags`, `beast_family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `ranged_dmg_min`, `ranged_dmg_max`, `ranged_attack_power`, `type`, `type_flags`, `loot_id`, `pickpocket_loot_id`, `skinning_loot_id`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `spell_id1`, `spell_id2`, `spell_id3`, `spell_id4`, `spell_list_id`, `pet_spell_list_id`, `gold_min`, `gold_max`, `ai_name`, `movement_type`, `inhabit_type`, `civilian`, `racial_leader`, `regeneration`, `equipment_id`, `trainer_id`, `vendor_id`, `mechanic_immune_mask`, `school_immune_mask`, `flags_extra`, `script_name`) VALUES ('70003', '0', '11121', '0', '0', '0', '幻化大师', '外形铸造师', '0', '55', '55', '1500', '1500', '5013', '5013', '1644', '35', '1', '1.1', '1.14286', '0.1', '20', '5', '0', '0', '1', '316', '316', '0', '248', '1', '2000', '2000', '8', '32768', '0', '0', '0', '0', '0', '0', '0', '0', '0', '7', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '', '0', '3', '0', '0', '3', '0', '0', '0', '0', '0', '0', '');
-- ----------------------------
-- Table structure for custom_transmogrification
-- ----------------------------
DROP TABLE IF EXISTS `custom_transmogrification`;
CREATE TABLE `custom_transmogrification` (
`GUID` int(10) unsigned NOT NULL COMMENT 'Item guidLow',
`FakeEntry` int(10) unsigned NOT NULL COMMENT 'Item entry',
`Owner` int(10) unsigned NOT NULL COMMENT 'Player guidLow',
PRIMARY KEY (`GUID`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 COMMENT='version 4.0';
-- vmangos v21
INSERT INTO `creature_template` (`entry`, `patch`, `display_id1`, `display_id2`, `display_id3`
, `display_id4`, `name`, `subname`, `gossip_menu_id`, `level_min`
, `level_max`, `faction`, `npc_flags`, `speed_walk`, `speed_run`
, `display_scale1`, `detection_range`, `call_for_help_range`, `leash_range`, `rank`
, `xp_multiplier`, `damage_school`, `damage_multiplier`, `base_attack_time`, `ranged_attack_time`
, `unit_class`, `unit_flags`, `pet_family`, `trainer_type`, `trainer_spell`
, `trainer_class`, `trainer_race`, `type`, `type_flags`, `loot_id`
, `pickpocket_loot_id`, `skinning_loot_id`, `holy_res`, `fire_res`, `nature_res`
, `frost_res`, `shadow_res`, `arcane_res`, `spell_id1`, `spell_id2`
, `spell_id3`, `spell_id4`, `spell_list_id`, `pet_spell_list_id`, `gold_min`
, `gold_max`, `ai_name`, `movement_type`, `inhabit_type`, `civilian`
, `racial_leader`, `regeneration`, `equipment_id`, `trainer_id`, `vendor_id`
, `mechanic_immune_mask`, `school_immune_mask`, `flags_extra`, `script_name`)
VALUES ('70003', '0', '11121', '0', '0'
, '0', '幻化大师', '幻化大师', '0', '55'
, '55', '35', '1', '1.1', '1.14286'
, '0.1', '20', '5', '0', '0'
, '1', '0', '1', '2000', '2000'
, '8', '32768', '0', '0', '0'
, '0', '0', '7', '0', '0'
, '0', '0', '0', '0', '0'
, '0', '0', '0', '0', '0'
, '0', '0', '0', '0', '0'
, '0', '', '0', '3', '0'
, '0', '3', '0', '0', '0'
, '0', '0', '0', '');
]]
print(">> Transmog")
local NPC_Entry = 70003
local RequireGold = 1
local GoldModifier = 1.0
local GoldCost = 100000
local RequireToken = false
local TokenEntry = 49426
local TokenAmount = 1
local AllowMixedArmorTypes = false
local AllowMixedWeaponTypes = false
local Qualities =
{
[0] = false, -- AllowPoor
[1] = false, -- AllowCommon
[2] = true , -- AllowUncommon
[3] = true , -- AllowRare
[4] = true , -- AllowEpic
[5] = false, -- AllowLegendary
[6] = false, -- AllowArtifact
[7] = true , -- AllowHeirloom
}
local EQUIPMENT_SLOT_START = 0
local EQUIPMENT_SLOT_HEAD = 0
local EQUIPMENT_SLOT_NECK = 1
local EQUIPMENT_SLOT_SHOULDERS = 2
local EQUIPMENT_SLOT_BODY = 3
local EQUIPMENT_SLOT_CHEST = 4
local EQUIPMENT_SLOT_WAIST = 5
local EQUIPMENT_SLOT_LEGS = 6
local EQUIPMENT_SLOT_FEET = 7
local EQUIPMENT_SLOT_WRISTS = 8
local EQUIPMENT_SLOT_HANDS = 9
local EQUIPMENT_SLOT_FINGER1 = 10
local EQUIPMENT_SLOT_FINGER2 = 11
local EQUIPMENT_SLOT_TRINKET1 = 12
local EQUIPMENT_SLOT_TRINKET2 = 13
local EQUIPMENT_SLOT_BACK = 14
local EQUIPMENT_SLOT_MAINHAND = 15
local EQUIPMENT_SLOT_OFFHAND = 16
local EQUIPMENT_SLOT_RANGED = 17
local EQUIPMENT_SLOT_TABARD = 18
local EQUIPMENT_SLOT_END = 19
local INVENTORY_SLOT_BAG_START = 19
local INVENTORY_SLOT_BAG_END = 23
local INVENTORY_SLOT_ITEM_START = 23
local INVENTORY_SLOT_ITEM_END = 39
local INVTYPE_CHEST = 5
local INVTYPE_WEAPON = 13
local INVTYPE_ROBE = 20
local INVTYPE_WEAPONMAINHAND = 21
local INVTYPE_WEAPONOFFHAND = 22
local ITEM_CLASS_WEAPON = 2
local ITEM_CLASS_ARMOR = 4
local ITEM_SUBCLASS_WEAPON_BOW = 2
local ITEM_SUBCLASS_WEAPON_GUN = 3
local ITEM_SUBCLASS_WEAPON_CROSSBOW = 18
local ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
local EXPANSION_WOTLK = 2
local EXPANSION_TBC = 1
local PLAYER_VISIBLE_ITEM_1_ENTRYID
local ITEM_SLOT_MULTIPLIER
if GetCoreExpansion() < EXPANSION_TBC then
PLAYER_VISIBLE_ITEM_1_ENTRYID = 260
ITEM_SLOT_MULTIPLIER = 12
elseif GetCoreExpansion() < EXPANSION_WOTLK then
PLAYER_VISIBLE_ITEM_1_ENTRYID = 346
ITEM_SLOT_MULTIPLIER = 16
else
PLAYER_VISIBLE_ITEM_1_ENTRYID = 283
ITEM_SLOT_MULTIPLIER = 2
end
local INVENTORY_SLOT_BAG_0 = 255
local SlotNames = {
[EQUIPMENT_SLOT_HEAD ] = {"头盔", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_SHOULDERS ] = {"肩甲", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_BODY ] = {"衬衣", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_CHEST ] = {"胸甲", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_WAIST ] = {"腰带", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_LEGS ] = {"腿铠", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_FEET ] = {"靴子", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_WRISTS ] = {"手腕", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_HANDS ] = {"护手", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_BACK ] = {"披风", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_MAINHAND ] = {"主手", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_OFFHAND ] = {"副手", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_RANGED ] = {"远程武器", nil, nil, nil, nil, nil, nil, nil, nil},
[EQUIPMENT_SLOT_TABARD ] = {"战袍", nil, nil, nil, nil, nil, nil, nil, nil},
}
local Locales = {
{"更新菜单", nil, nil, nil, nil, nil, nil, nil, nil},
{"移除所有幻化", nil, nil, nil, nil, nil, nil, nil, nil},
{"移除所有幻化?", nil, nil, nil, nil, nil, nil, nil, nil},
{"使用该物品幻化将板顶并无法退货和交易. \n 确认继续?", nil, nil, nil, nil, nil, nil, nil, nil},
{"移除幻化 %s?", nil, nil, nil, nil, nil, nil, nil, nil},
{"返回..", nil, nil, nil, nil, nil, nil, nil, nil},
{"移除幻化", nil, nil, nil, nil, nil, nil, nil, nil},
{"移除幻化已经从装备上的物品上移除", nil, nil, nil, nil, nil, nil, nil, nil},
{"你没有装备幻化物品", nil, nil, nil, nil, nil, nil, nil, nil},
{"%s 的幻化移除", nil, nil, nil, nil, nil, nil, nil, nil},
{"在 %s 槽没有幻化", nil, nil, nil, nil, nil, nil, nil, nil},
{"%s 幻化成功", nil, nil, nil, nil, nil, nil, nil, nil},
{"选择的物品不合适", nil, nil, nil, nil, nil, nil, nil, nil},
{"选择的物品不存在", nil, nil, nil, nil, nil, nil, nil, nil},
{"装备插槽为空", nil, nil, nil, nil, nil, nil, nil, nil},
{"你没有足够的 %ss", nil, nil, nil, nil, nil, nil, nil, nil},
{"你没有足够的金币", nil, nil, nil, nil, nil, nil, nil, nil},
}
local function LocText(id, p) -- "%s":format("test")
if Locales[id] then
local s = Locales[id][p:GetDbcLocale()+1] or Locales[id][1]
if s then
return s
end
end
return "Text not found: "..(id or 0)
end
--[[
typedef UNORDERED_MAP<uint32, uint32> transmogData
typedef UNORDERED_MAP<uint32, transmogData> transmogMap
static transmogMap entryMap -- entryMap[pGUID][iGUID] = entry
static transmogData dataMap -- dataMap[iGUID] = pGUID
]]
local entryMap = {}
local dataMap = {}
local function GetSlotName(slot, locale)
if not SlotNames[slot] then return end
return locale and SlotNames[slot][locale+1] or SlotNames[slot][1]
end
local function GetFakePrice(item)
local sellPrice = item:GetSellPrice()
local minPrice = 10000
if sellPrice < minPrice then
sellPrice = minPrice
end
return sellPrice
end
local function GetFakeEntry(item)
local guid = item and item:GetGUIDLow()
if guid and dataMap[guid] then
if entryMap[dataMap[guid]] then
return entryMap[dataMap[guid]][guid]
end
end
end
local function DeleteFakeFromDB(itemGUID)
if dataMap[itemGUID] then
if entryMap[dataMap[itemGUID]] then
entryMap[dataMap[itemGUID]][itemGUID] = nil
end
dataMap[itemGUID] = nil
end
CharDBExecute("DELETE FROM custom_transmogrification WHERE GUID = "..itemGUID)
end
local function DeleteFakeEntry(item)
if not GetFakeEntry(item) then
return false
end
item:GetOwner():UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), item:GetEntry())
DeleteFakeFromDB(item:GetGUIDLow())
return true
end
local function SetFakeEntry(item, entry)
local player = item:GetOwner()
if player then
local pGUID = player:GetGUIDLow()
local iGUID = item:GetGUIDLow()
player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entry)
if not entryMap[pGUID] then
entryMap[pGUID] = {}
end
entryMap[pGUID][iGUID] = entry
dataMap[iGUID] = pGUID
CharDBExecute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ("..iGUID..", "..entry..", "..pGUID..")")
end
end
local function IsRangedWeapon(Class, SubClass)
return Class == ITEM_CLASS_WEAPON and (
SubClass == ITEM_SUBCLASS_WEAPON_BOW or
SubClass == ITEM_SUBCLASS_WEAPON_GUN or
SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW)
end
local function SuitableForTransmogrification(player, transmogrified, transmogrifier)
if not transmogrified or not transmogrifier then
return false
end
if not Qualities[transmogrifier:GetQuality()] then
return false
end
if not Qualities[transmogrified:GetQuality()] then
return false
end
if transmogrified:GetDisplayId() == transmogrifier:GetDisplayId() then
return false
end
local fentry = GetFakeEntry(transmogrified)
if fentry and fentry == transmogrifier:GetEntry() then
return false
end
if not player:CanUseItem(transmogrifier) then
return false
end
local fierClass = transmogrifier:GetClass()
local fiedClass = transmogrified:GetClass()
local fierSubClass = transmogrifier:GetSubClass()
local fiedSubClass = transmogrified:GetSubClass()
local fierInventorytype = transmogrifier:GetInventoryType()
local fiedInventorytype = transmogrified:GetInventoryType()
if fiedInventorytype == INVTYPE_BAG or
fiedInventorytype == INVTYPE_RELIC or
-- fiedInventorytype == INVTYPE_BODY or
fiedInventorytype == INVTYPE_FINGER or
fiedInventorytype == INVTYPE_TRINKET or
fiedInventorytype == INVTYPE_AMMO or
fiedInventorytype == INVTYPE_QUIVER then
return false
end
if fierInventorytype == INVTYPE_BAG or
fierInventorytype == INVTYPE_RELIC or
-- fierInventorytype == INVTYPE_BODY or
fierInventorytype == INVTYPE_FINGER or
fierInventorytype == INVTYPE_TRINKET or
fierInventorytype == INVTYPE_AMMO or
fierInventorytype == INVTYPE_QUIVER then
return false
end
if fierClass ~= fiedClass then
return false
end
if IsRangedWeapon(fiedClass, fiedSubClass) ~= IsRangedWeapon(fierClass, fierSubClass) then
return false
end
if fierSubClass ~= fiedSubClass and not IsRangedWeapon(fiedClass, fiedSubClass) then
if fierClass == ITEM_CLASS_ARMOR and not AllowMixedArmorTypes then
return false
end
if fierClass == ITEM_CLASS_WEAPON and not AllowMixedWeaponTypes then
return false
end
end
if (fierInventorytype ~= fiedInventorytype) then
if (fierClass == ITEM_CLASS_WEAPON and not ((IsRangedWeapon(fiedClass, fiedSubClass) or
((fiedInventorytype == INVTYPE_WEAPON or fiedInventorytype == INVTYPE_2HWEAPON) and
(fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON)) or
((fiedInventorytype == INVTYPE_WEAPONMAINHAND or fiedInventorytype == INVTYPE_WEAPONOFFHAND) and
(fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON))))) then
return false
end
if (fierClass == ITEM_CLASS_ARMOR and
not ((fierInventorytype == INVTYPE_CHEST or fierInventorytype == INVTYPE_ROBE) and
(fiedInventorytype == INVTYPE_CHEST or fiedInventorytype == INVTYPE_ROBE))) then
return false
end
end
return true
end
local menu_id = math.random(1000)
local function OnGossipHello(event, player, creature)
player:GossipClearMenu()
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
if transmogrified then
if Qualities[transmogrified:GetQuality()] then
local slotName = GetSlotName(slot, player:GetDbcLocale())
if slotName then
player:GossipMenuAddItem(3, slotName, EQUIPMENT_SLOT_END, slot)
end
end
end
end
player:GossipMenuAddItem(4, LocText(2, player), EQUIPMENT_SLOT_END+2, 0, false, LocText(3, player), 0)
player:GossipMenuAddItem(7, LocText(1, player), EQUIPMENT_SLOT_END+1, 0)
player:GossipSendMenu(100, creature, menu_id)
end
local _items = {}
local function OnGossipSelect(event, player, creature, slotid, uiAction)
if slotid == EQUIPMENT_SLOT_END then -- Show items you can use
local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
if transmogrified then
local lowGUID = player:GetGUIDLow()
_items[lowGUID] = {} -- Remove this with logix
local limit = 0
local price = 0
if RequireGold == 1 then
price = GetFakePrice(transmogrified)*GoldModifier
elseif RequireGold == 2 then
price = GoldCost
end
for i = INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END-1 do
if limit > 30 then
break
end
local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
if transmogrifier then
local display = transmogrifier:GetDisplayId()
if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
if not _items[lowGUID][display] then
limit = limit + 1
_items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
local popup = LocText(4, player).."\n\n"..transmogrifier:GetItemLink(player:GetDbcLocale()).."\n"
if RequireToken then
popup = popup.."\n"..TokenAmount.." x "..GetItemLink(TokenEntry, player:GetDbcLocale())
end
player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
end
end
end
end
for i = INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END-1 do
local bag = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
if bag then
for j = 0, bag:GetBagSize()-1 do
if limit > 30 then
break
end
local transmogrifier = player:GetItemByPos(i, j)
if transmogrifier then
local display = transmogrifier:GetDisplayId()
if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
if not _items[lowGUID][display] then
limit = limit + 1
_items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
end
end
end
end
end
end
player:GossipMenuAddItem(4, LocText(7, player), EQUIPMENT_SLOT_END+3, uiAction, false, LocText(5, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
player:GossipMenuAddItem(7, LocText(6, player), EQUIPMENT_SLOT_END+1, 0)
player:GossipSendMenu(100, creature, menu_id)
else
OnGossipHello(event, player, creature)
end
elseif slotid == EQUIPMENT_SLOT_END+1 then -- Back
OnGossipHello(event, player, creature)
elseif slotid == EQUIPMENT_SLOT_END+2 then -- Remove Transmogrifications
local removed = false
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
if transmogrifier then
if DeleteFakeEntry(transmogrifier) and not removed then
removed = true
end
end
end
if removed then
player:SendAreaTriggerMessage(LocText(8, player))
-- player:PlayDirectSound(3337)
else
player:SendNotification(LocText(9, player))
end
OnGossipHello(event, player, creature)
elseif slotid == EQUIPMENT_SLOT_END+3 then -- Remove Transmogrification from single item
local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
if transmogrifier then
if DeleteFakeEntry(transmogrifier) then
player:SendAreaTriggerMessage(LocText(10, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
-- player:PlayDirectSound(3337)
else
player:SendNotification(LocText(11, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
end
end
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, uiAction)
else -- Transmogrify
local lowGUID = player:GetGUIDLow()
if not RequireToken or player:GetItemCount(TokenEntry) >= TokenAmount then
local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slotid)
if transmogrified then
if _items[lowGUID] and _items[lowGUID][uiAction] and _items[lowGUID][uiAction] then
local transmogrifier = player:GetItemByPos(_items[lowGUID][uiAction][1], _items[lowGUID][uiAction][2])
if transmogrifier:GetOwnerGUID() == player:GetGUID() and (transmogrifier:IsInBag() or transmogrifier:GetBagSlot() == INVENTORY_SLOT_BAG_0) and SuitableForTransmogrification(player, transmogrified, transmogrifier) then
local price
if RequireGold == 1 then
price = GetFakePrice(transmogrified)*GoldModifier
elseif RequireGold == 2 then
price = GoldCost
end
if price then
if player:GetCoinage() >= price then
player:ModifyMoney(-1*price)
if RequireToken then
player:RemoveItem(TokenEntry, TokenAmount)
end
SetFakeEntry(transmogrified, transmogrifier:GetEntry())
-- transmogrifier:SetNotRefundable(player)
transmogrifier:SetBinding(true)
-- player:PlayDirectSound(3337)
player:SendAreaTriggerMessage(LocText(12, player):format(GetSlotName(slotid, player:GetDbcLocale())))
else
player:SendNotification(LocText(17, player))
end
end
else
player:SendNotification(LocText(13, player))
end
else
player:SendNotification(LocText(14, player))
end
else
player:SendNotification(LocText(15, player))
end
else
player:SendNotification(LocText(16, player):format(GetItemLink(TokenEntry, player:GetDbcLocale())))
end
_items[lowGUID] = {}
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, slotid)
end
end
local function OnLogin(event, player)
local playerGUID = player:GetGUIDLow()
entryMap[playerGUID] = {}
local result = CharDBQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = "..playerGUID)
if result then
repeat
local itemGUID = result:GetUInt32(0)
local fakeEntry = result:GetUInt32(1)
-- if sObjectMgr:GetItemTemplate(fakeEntry) then
-- {
dataMap[itemGUID] = playerGUID
entryMap[playerGUID][itemGUID] = fakeEntry
-- }
-- else
-- sLog:outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, deleting.", fakeEntry, itemGUID, playerGUID)
-- Transmogrification::DeleteFakeFromDB(itemGUID)
-- end
until not result:NextRow()
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
local item = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
if item then
if entryMap[playerGUID] then
if entryMap[playerGUID][item:GetGUIDLow()] then
player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entryMap[playerGUID][item:GetGUIDLow()])
end
end
end
end
end
end
local function OnLogout(event, player)
local pGUID = player:GetGUIDLow()
entryMap[pGUID] = nil
end
local function OnEquip(event, player, item, bag, slot)
local fentry = GetFakeEntry(item)
if fentry then
if item:GetOwnerGUID() ~= player:GetGUID() then
DeleteFakeFromDB(item:GetGUIDLow())
return
end
player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * ITEM_SLOT_MULTIPLIER), fentry)
end
end
-- Note, Query is instant when Execute is delayed
CharDBQuery([[
CREATE TABLE IF NOT EXISTS `custom_transmogrification` (
`GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow',
`FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry',
`Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow',
PRIMARY KEY (`GUID`)
)
COMMENT='version 4.0'
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB;
]])
print("Deleting non-existing transmogrification entries...")
CharDBQuery("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)")
RegisterPlayerEvent(3, OnLogin)
RegisterPlayerEvent(4, OnLogout)
RegisterPlayerEvent(29, OnEquip)
-- Test code
--RegisterPlayerEvent(18, function(e,p,m,t,l) if m == "test" then OnGossipHello(e,p,p) end end)
--RegisterPlayerGossipEvent(menu_id, 2, OnGossipSelect)
RegisterCreatureGossipEvent(NPC_Entry, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_Entry, 2, OnGossipSelect)
local plrs = GetPlayersInWorld()
if plrs then
for k, player in ipairs(plrs) do
OnLogin(k, player)
end
end