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Feature gate bevy_pbr in bevy_animation #16392

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BenjaminBrienen opened this issue Nov 14, 2024 · 1 comment
Open

Feature gate bevy_pbr in bevy_animation #16392

BenjaminBrienen opened this issue Nov 14, 2024 · 1 comment
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A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@BenjaminBrienen
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I think bevy_animation only depends on rendering for schedule order now that bevy_mesh has been split out

@mweatherley

@BenjaminBrienen BenjaminBrienen added A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! labels Nov 14, 2024
@mweatherley
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Maybe worth considering here whether the dependency should just be inverted instead.

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Labels
A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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