Ui Anti-aliasing radius setting #16389
Labels
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
What problem does this solve or what need does it fill?
The UI AA radius should be be configurable I think to allow for fine-tuning
What solution would you like?
My naive idea was to give the
On
variant ofUiAntiAlias
aradius: f32
field, then extract the radius, bitcast the float to an int, put it into aShaderDefVal
and then bitcast it back again to a float in the shader. This might be a terrible thing to do though.The text was updated successfully, but these errors were encountered: