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Game Jam 4 Header

The Dojo Game Jam is back! This 72-hour weekend will bring together the Dojo ecosystem to build games on the open-source, provable Dojo Engine.

Prizes will be awarded to winning teams, but the goal of this game jam is to combine the efforts of those who share the vision of fully onchain games and to identify teams who are ready to build and ship!

If you’re ready to get involved and find a team, introduce yourself in the Dojo Discord - new contributors are always welcome. From there, the Dojo Book is a great place to start your journey.

Register your Team

Prizes

Game Jam 4 Prizes

$20K General + $36.5K Bounty Tracks!

Track Prize Description
Road to Mainnet 10,000 STRK One winner will receive 2,500 STRK upon submission and an additional 2,500 STRK upon deploying their game to mainnet. Of the top three general pool winners and all other track winners, the first five teams to deploy to mainnet will receive 1,000 STRK. All games must be playable and deployed to mainnet with three months of game jam completion.
Blobert / Realms $3,000 in LORDS + Bloberts Build an onchain experience such as a game, social tool, ai experiment featuring Blobert, the grumpy Realms squire. Check here for details.
DopeWars $3,000 in PAPER Build an onchain experience such as a game, social tool, ai experiment within the Dope World. Projects can incorporate Dope World assets or introduce new experiences within the DopeWorld lore.
PixeLAW $1,000 Build a pixel-based game within the PixeLAW world! Option 1: Make existing apps interoperable. Check here to find other app examples, and integrate interoperability functionality into them to create emergent gameplay. Option 2: Create a new interoperable app that interfaces with an existing app. PixeLAW contributors can help and extend an existing app that interfaces with your new app. Start here.
New World $3,000 Seed a new World or create a game or experience in a new world!! Judges will subjectively assess the quality of projects for this track based on the creativity, robustness, and extensibility of this new world.
Unity $1,000 Build a game or a mod using the Dojo <> Unity SDK
Three.js $1,000 Build a game or a mod using Three.JS for the client
Phaser $1,000 Build a game or a mod using Phaser for the client
Your Favorite Engine $1,000 Build a game or a mod using any other game engine for the client
Hidden Information $500 Build a game that incorporates Hidden Information to produce a fun and novel gameplay experience.
State Channels $500 Build a game that incorporates State Channels to produce a fun and novel gameplay experience.
RTC $500 Build a game that incorporates Real Time Communication to produce a fun and novel gameplay experience.

Please note: there will be no airdrops for participation in the Game Jam. Prizes will only be awarded to teams that build excellent projects that demonstrate the unique capabilities of the Dojo engine.

Rules

  • Submissions must be built using the Dojo Engine.
  • Submissions must be built during the game jam 72-hour window and exclusively for the Dojo Game Jam.
  • Extensibility and composability are core to fully onchain games, but all sources must be cited. This includes but is not limited to:
    • Worlds being extended
    • Code, Plugins, Libraries, and Visual Assets
  • Winning projects are determined subjectively by our panel of judges based on the listed criteria.
  • Dojo is an inclusive ecosystem. All forms of discrimination are strictly prohibited.
  • Projects can be removed from the Game Jam by the judges for any reason.
  • 5 contributors is the maximum team size.

Submitting

Submit your project before the Game Jam deadline to qualify for the prizes.

  • Copy / Paste the Game Jam Submission Template, follow the instructions, and open a Pull Request which contributes the submission to the repository.
  • Create a new file in the submissions directory using the name of your project in shotgun-case as the file name.

Judging

Review and judging of projects will take place in the week after the game jam concludes. Judging is subjective, but it will be based on the criteria listed below.

  1. Novel use of the unique properties of the Dojo Engine
  2. Originality of concept, game mechanics, visual design, etc.
  3. Compelling visual and game design
  4. Level of fun

Judges will have final say over whether a project meets the criteria for a specific track as well as the amount of the prize pool to be allocated based on their subject assessment of the quality of the submission. All prize pools will not necessarily be fully awarded.

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