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Currently extract_symbols and compress are called just before replay. It is better to call them after capture:
When the replay is done on a different architecture, extract_symbol requires the original architecture objcopy which is annoying. Moreover, it's better to keep only symbol addresses instead of full binary.
By doing compress only once after capture we save some time.
The text was updated successfully, but these errors were encountered:
Currently
extract_symbols
andcompress
are called just before replay. It is better to call them after capture:objcopy
which is annoying. Moreover, it's better to keep only symbol addresses instead of full binary.The text was updated successfully, but these errors were encountered: