Optimise performance of Canvas widget on Android #3070
Labels
android
The issue relates to Android mobile support.
awaiting details
More details are needed before the issue can be triaged.
enhancement
New features, or improvements to existing features.
Describe the bug
Hello toga team,
I have an app with a canvas and I draw a little circle every time the user press the canvas.
But after a large number of circles, let say 100 or 200 circles, the app begins to lag and the new circles appear after a delay and the log say that some frames have been skipped.
I made the same kind of app with android studio and there is no slow down.
Do you have an idea of the problem ?
Than you.
Steps to reproduce
Make a canvas.
Draw a circle at each on press event
Lags appear after many circles
Expected behavior
No slow down on redraw
Screenshots
No response
Environment
Logs
Additional context
No response
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