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Playlist.csproj
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Playlist.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4FDF1E89-5BC3-4C72-8FDA-0D580E7A5D5F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Playlist</RootNamespace>
<AssemblyName>Playlist</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GongSolutions.WPF.DragDrop, Version=2.0.0.0, Culture=neutral, PublicKeyToken=91f1945125b7a587, processorArchitecture=MSIL">
<HintPath>packages\gong-wpf-dragdrop.2.4.1\lib\net462\GongSolutions.WPF.DragDrop.dll</HintPath>
</Reference>
<Reference Include="Playnite.SDK, Version=6.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\PlayniteSDK.6.0.0-preview3\lib\net462\Playnite.SDK.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="PlaylistViewModel.cs" />
<Compile Include="Playlist.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PlaylistView.xaml.cs">
<DependentUpon>PlaylistView.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="extension.yaml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Page Include="PlaylistView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="icon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="Zip" BeforeTargets="AfterBuild" Condition="'$(Configuration)' == 'Release' ">
<ItemGroup>
<ZipFiles Include="README.md" />
<ZipFiles Include="LICENSE" />
<ZipFiles Include="$(OutputPath)*" Exclude="$(OutputPath)Playnite.SDK.*" />
</ItemGroup>
<Exec Command="PowerShell -NoProfile -command Compress-Archive -Force @(ZipFiles, ',') '$(OutputPath)..\$(AssemblyName).zip' ; Move-Item '$(OutputPath)..\$(AssemblyName).zip' '$(OutputPath)..\$(AssemblyName).pext'" />
</Target>
</Project>