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env.py
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env.py
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#! /usr/bin/env python
"""Environment for Microsoft AirSim Unity Quadrotor using AirSim python API
- Author: Subin Yang
- Contact: [email protected]
- Date: 2019.06.20.
"""
import csv
import math
import pprint
import time
import torch
from PIL import Image
import numpy as np
import airsim
#import setup_path
MOVEMENT_INTERVAL = 1
class DroneEnv(object):
"""Drone environment class using AirSim python API"""
def __init__(self, useDepth=False):
self.client = airsim.MultirotorClient()
self.last_dist = self.get_distance(self.client.getMultirotorState().kinematics_estimated.position)
self.quad_offset = (0, 0, 0)
self.useDepth = useDepth
def step(self, action):
"""Step"""
#print("new step ------------------------------")
self.quad_offset = self.interpret_action(action)
#print("quad_offset: ", self.quad_offset)
quad_vel = self.client.getMultirotorState().kinematics_estimated.linear_velocity
self.client.moveByVelocityAsync(
quad_vel.x_val + self.quad_offset[0],
quad_vel.y_val + self.quad_offset[1],
quad_vel.z_val + self.quad_offset[2],
MOVEMENT_INTERVAL
).join()
collision = self.client.simGetCollisionInfo().has_collided
time.sleep(0.5)
quad_state = self.client.getMultirotorState().kinematics_estimated.position
quad_vel = self.client.getMultirotorState().kinematics_estimated.linear_velocity
if quad_state.z_val < - 7.3:
self.client.moveToPositionAsync(quad_state.x_val, quad_state.y_val, -7, 1).join()
result, done = self.compute_reward(quad_state, quad_vel, collision)
state, image = self.get_obs()
return state, result, done, image
def reset(self):
self.client.reset()
self.last_dist = self.get_distance(self.client.getMultirotorState().kinematics_estimated.position)
self.client.enableApiControl(True)
self.client.armDisarm(True)
self.client.takeoffAsync().join()
quad_state = self.client.getMultirotorState().kinematics_estimated.position
self.client.moveToPositionAsync(quad_state.x_val, quad_state.y_val, -7, 1).join()
obs, image = self.get_obs()
return obs, image
def get_obs(self):
if self.useDepth:
# get depth image
responses = self.client.simGetImages(
[airsim.ImageRequest(0, airsim.ImageType.DepthPlanner, pixels_as_float=True)])
response = responses[0]
img1d = np.array(response.image_data_float, dtype=np.float)
img1d = img1d * 3.5 + 30
img1d[img1d > 255] = 255
image = np.reshape(img1d, (responses[0].height, responses[0].width))
image_array = Image.fromarray(image).resize((84, 84)).convert("L")
else:
# Get rgb image
responses = self.client.simGetImages(
[airsim.ImageRequest("1", airsim.ImageType.Scene, False, False)]
)
response = responses[0]
img1d = np.fromstring(response.image_data_uint8, dtype=np.uint8)
image = img1d.reshape(response.height, response.width, 3)
image_array = Image.fromarray(image).resize((84, 84)).convert("L")
obs = np.array(image_array)
return obs, image
def get_distance(self, quad_state):
"""Get distance between current state and goal state"""
pts = np.array([3, -76, -7])
quad_pt = np.array(list((quad_state.x_val, quad_state.y_val, quad_state.z_val)))
dist = np.linalg.norm(quad_pt - pts)
return dist
def compute_reward(self, quad_state, quad_vel, collision):
"""Compute reward"""
reward = -1
if collision:
reward = -50
else:
dist = self.get_distance(quad_state)
diff = self.last_dist - dist
if dist < 10:
reward = 500
else:
reward += diff
self.last_dist = dist
done = 0
if reward <= -10:
done = 1
time.sleep(1)
elif reward > 499:
done = 1
time.sleep(1)
return reward, done
def interpret_action(self, action):
"""Interprete action"""
scaling_factor = 3
if action == 0:
self.quad_offset = (scaling_factor, 0, 0)
elif action == 1:
self.quad_offset = (-scaling_factor, 0, 0)
elif action == 2:
self.quad_offset = (0, scaling_factor, 0)
elif action == 3:
self.quad_offset = (0, -scaling_factor, 0)
return self.quad_offset