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2022 Day 8

Mix.install([:kino])

Input

Run in Livebook

input = Kino.Input.textarea("Puzzle Input")

Code

Module

defmodule Puzzle do
  def part_one(input) do
    input
    |> process_input()
    |> generate_trees()
    |> check_trees()
    |> count_visible()
  end

  def part_two(input) do
    input
    |> process_input()
    |> generate_trees()
    |> get_scenery()
    |> scenery_scores()
    |> Enum.max()
  end

  defp generate_trees(rows) do
    {row_max, col_max} = max_max(rows)

    trees =
      for row <- 0..row_max, col <- 0..col_max do
        {row, col}
      end

    {trees, rows}
  end

  defp max_max([top_row | _] = rows) do
    {
      length(rows) - 1,
      length(top_row) - 1
    }
  end

  defp tree_height({row, col}, rows) do
    rows
    |> Enum.at(row)
    |> Enum.at(col)
  end

  defp check_trees({trees, rows}) do
    Enum.map(trees, fn tree -> check_tree(tree, rows) end)
  end

  defp check_tree(tree, rows) do
    is_edge?(tree, rows) or
      visible_from_top(tree, rows) or
      visible_from_bottom(tree, rows) or
      visible_from_left(tree, rows) or
      visible_from_right(tree, rows)
  end

  defp get_scenery({trees, rows}) do
    Enum.map(trees, fn tree ->
      for aspect <- [:up, :down, :left, :right] do
        scenery_count(tree, rows, aspect)
      end
    end)
  end

  defp scenery_scores(sceneries) do
    Enum.map(sceneries, fn scenery ->
      Enum.reduce(scenery, 1, fn count, acc -> acc * count end)
    end)
  end

  defp count_visible(tree_list), do: Enum.count(tree_list, fn bool -> bool end)

  defp is_edge?({0, _col}, _rows), do: true
  defp is_edge?({_row, 0}, _rows), do: true

  defp is_edge?({row, col}, rows) do
    {row_max, col_max} = max_max(rows)
    row == row_max or col == col_max
  end

  defp visible_from_top({row, col}, rows) do
    for r <- 0..(row - 1) do
      {r, col}
    end
    |> visible_through({row, col}, rows)
  end

  defp visible_from_bottom({row, col}, rows) do
    for r <- (row + 1)..(length(rows) - 1) do
      {r, col}
    end
    |> visible_through({row, col}, rows)
  end

  defp visible_from_left({row, col}, rows) do
    for c <- 0..(col - 1) do
      {row, c}
    end
    |> visible_through({row, col}, rows)
  end

  defp visible_from_right({row, col}, [top_row | _] = rows) do
    max_col = length(top_row) - 1

    for c <- (col + 1)..max_col do
      {row, c}
    end
    |> visible_through({row, col}, rows)
  end

  defp visible_through(trees, tree, rows) do
    Enum.all?(trees, fn other_tree ->
      tree_height(other_tree, rows) < tree_height(tree, rows)
    end)
  end

  defp scenery_count({0, _col}, _rows, :up), do: 0
  defp scenery_count({_row, 0}, _rows, :left), do: 0
  defp scenery_count({row, _col}, rows, :down) when row == length(rows) - 1, do: 0

  defp scenery_count({_row, col}, [top_row | _rows], :right) when col == length(top_row) - 1,
    do: 0

  defp scenery_count({row, col}, rows, :up) do
    for r <- (row - 1)..0 do
      {r, col}
    end
    |> visible_trees({row, col}, rows)
  end

  defp scenery_count({row, col}, rows, :down) do
    for r <- (row + 1)..(length(rows) - 1) do
      {r, col}
    end
    |> visible_trees({row, col}, rows)
  end

  defp scenery_count({row, col}, rows, :left) do
    for c <- (col - 1)..0 do
      {row, c}
    end
    |> visible_trees({row, col}, rows)
  end

  defp scenery_count({row, col}, [top_row | _] = rows, :right) do
    max_col = length(top_row) - 1

    for c <- (col + 1)..max_col do
      {row, c}
    end
    |> visible_trees({row, col}, rows)
  end

  defp visible_trees(trees, tree, rows) do
    vantage_height = tree_height(tree, rows)

    trees
    |> Enum.map(fn other_tree -> tree_height(other_tree, rows) end)
    |> Enum.reduce_while([], fn height, acc ->
      if height < vantage_height do
        {:cont, [height | acc]}
      else
        {:halt, [height | acc]}
      end
    end)
    |> length()
  end

  defp process_input(input) do
    input
    |> String.split()
    |> Enum.map(&String.codepoints/1)
    |> Enum.map(fn row -> Enum.map(row, &String.to_integer/1) end)
  end
end

Evaluate

part_1 =
  input
  |> Kino.Input.read()
  |> Puzzle.part_one()

part_2 =
  input
  |> Kino.Input.read()
  |> Puzzle.part_two()

{part_1, part_2}

Test

ExUnit.start(autorun: false)

defmodule PuzzleTest do
  use ExUnit.Case, async: true

  setup do
    input = ~s(
30373
25512
65332
33549
35390
)

    {:ok, input: input}
  end

  test "part_one", %{input: input} do
    assert Puzzle.part_one(input) == 21
  end

  test "part_two", %{input: input} do
    assert Puzzle.part_two(input) == 8
  end
end

ExUnit.run()