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🏎 engine

Functions:

is_ingame

engine.is_ingame(): bool

is_connected

engine.is_connected(): bool

get_local_player

engine.get_local_player(): c_client_entity

get_view_target

engine.get_view_target(): c_client_entity

get_player_for_uid

engine.get_player_for_uid(index): int

Name Type
userid int

get_max_players

engine.get_max_players(): int

get_map_name

engine.get_map_name(): std::string

get_view_angles

engine.get_view_angles(): c_vector3d

set_view_angles

engine.set_view_angles(x,y,z): void

get_player_info

engine.get_player_info(index): player_info

Name Type
index int

signature

engine.signature(std::string module_name, std::string sig): uint8_t*

execute_console_command

engine.execute_console_command(std::string text): void

send_share_packet

engine.execute_console_command(int packet_id, int value_1, int value_2, int value_3, int value_4): void

is_newvision_server

engine.is_newvision_server() void