engine.is_ingame():
bool
engine.is_connected():
bool
engine.get_local_player():
c_client_entity
engine.get_view_target():
c_client_entity
engine.get_player_for_uid(index):
int
Name | Type |
---|---|
userid | int |
engine.get_max_players():
int
engine.get_map_name():
std::string
engine.get_view_angles():
c_vector3d
engine.set_view_angles(x,y,z):
void
engine.get_player_info(index):
player_info
Name | Type |
---|---|
index | int |
engine.signature(std::string module_name, std::string sig):
uint8_t*
engine.execute_console_command(std::string text):
void
engine.execute_console_command(int packet_id, int value_1, int value_2, int value_3, int value_4):
void
engine.is_newvision_server()
void