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Hello. I use shaders a lot, so do many people playing this one modpack (1.19.2) I found. What we realized is that Skyweave does not render, at all, when using shaders (Iris port to Forge, not optifine, although I wouldn't know if it happens with optifine as well).
Now, I went digging through the files, and while I can't read code much, I did compare normal shader core files vs the ars nouveau shader core files, and what I found is that the sky.json file refers to ars_nouveau:sky instead of minecraft:core/position for rendering the sky.
Once again, I do not know how to code, I just am decent at doing research and comparing stuff. But, maybe this would be how one would fix it? That is, making sure that ars_nouveau:sky is seen as minecraft:core/position despite being different. Cheers.
The text was updated successfully, but these errors were encountered:
Shaders disable and replace the main vanilla shader pipeline, custom rendering has to be built just to accommodate for them which I am not willing to commit time for, sorry.
Hello. I use shaders a lot, so do many people playing this one modpack (1.19.2) I found. What we realized is that Skyweave does not render, at all, when using shaders (Iris port to Forge, not optifine, although I wouldn't know if it happens with optifine as well).
Now, I went digging through the files, and while I can't read code much, I did compare normal shader core files vs the ars nouveau shader core files, and what I found is that the sky.json file refers to ars_nouveau:sky instead of minecraft:core/position for rendering the sky.
Once again, I do not know how to code, I just am decent at doing research and comparing stuff. But, maybe this would be how one would fix it? That is, making sure that ars_nouveau:sky is seen as minecraft:core/position despite being different. Cheers.
The text was updated successfully, but these errors were encountered: