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I probably should've provided more info on the issue.
Saturation formula in minecraft is: nutrition * saturationModifier * 2
Neoforge's .saturation() already provides value by that formula (so 1.21 changes were not needed), but in 1.20 saturation is still not what it should be. I made a pull request to illustrate, if that helps? #1506
It calculates mana like this:
mana += 30 * food.getSaturationModifier();
instead of plugging in the saturation formula, making gains from saturation miniscule, since modifier is 0.6 for most items.
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