Add missing bundle and missing configuration (#227) #71
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name: Build package | |
on: | |
push: | |
branches: [master] | |
pull_request: | |
jobs: | |
test: | |
name: Run Build for ${{ matrix.unityVersion }} ${{ matrix.unityVersion }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
projectPath: | |
- test-package | |
unityVersion: | |
- 2019.4.40f1 | |
targetPlatform: | |
- StandaloneOSX | |
- StandaloneWindows | |
- StandaloneWindows64 | |
- StandaloneLinux64 | |
- iOS | |
- Android | |
- WebGL | |
steps: | |
- name: Checkout Repo | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup Environment | |
run: | | |
mkdir ${{ matrix.projectPath }} | |
mv Editor Runtime Tests Android iOS Windows package.json ${{ matrix.projectPath }}/ | |
- if: matrix.targetPlatform == 'Android' | |
uses: jlumbroso/[email protected] | |
- uses: game-ci/unity-builder@v4 | |
name: Build game for platform ${{ matrix.targetPlatform }} | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
projectPath: ${{ matrix.projectPath }}/ | |
allowDirtyBuild: true |