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feature(Tuning/SSC): change spawn health of Spitfire totem to 70k #369

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Dec 12, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
#include "Config.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"

enum SSCMisc
{
Expand All @@ -29,6 +30,16 @@ class GlobalSerpentshrineScript : public GlobalScript
}
}

void OnLoadSpellCustomAttr(SpellInfo* spellInfo) override
{
switch (spellInfo->Id)
{
case 38236: // Caribdis - Spawn Spitfire Totem
spellInfo->Effects[EFFECT_0].BasePoints = 70000;
break;
}
}

void OnBeforeSetBossState(uint32 bossId, EncounterState newState, EncounterState /*oldState*/, Map* map) override
{
if (sConfigMgr->GetOption<int>("ProgressionSystem.70.SerpentshrineCavern.RequireAllBosses", 1))
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