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I looked at lime3ds emulator on arm's streamline, and it shows that each pixel on citra has an overdraw factor of 8 threads. Extremely high late Ztests and lateZ kill rates. That greatly reduces performance on lower end devices. If possible of course it would help a lot if azahar-emu could reduce the overdraw.💜
Why would this feature be useful?
Reduce power consumption on all devices and potentially improve performance on low end devices
The text was updated successfully, but these errors were encountered:
The lateZ tests are probably because all fragment shaders write to gl_FragDepth to apply depth scale and offset which disables earlyZ. It may be possible to use VkViewport to handle the transform.
Is there an existing issue for this?
What feature are you suggesting?
I looked at lime3ds emulator on arm's streamline, and it shows that each pixel on citra has an overdraw factor of 8 threads. Extremely high late Ztests and lateZ kill rates. That greatly reduces performance on lower end devices. If possible of course it would help a lot if azahar-emu could reduce the overdraw.💜
Why would this feature be useful?
Reduce power consumption on all devices and potentially improve performance on low end devices
The text was updated successfully, but these errors were encountered: