Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature that reduces overdraw #556

Open
1 task done
Meumef25ra opened this issue Jan 6, 2025 · 1 comment
Open
1 task done

Feature that reduces overdraw #556

Meumef25ra opened this issue Jan 6, 2025 · 1 comment
Labels
enhancement New feature or request

Comments

@Meumef25ra
Copy link

Is there an existing issue for this?

  • I have searched the existing issues

What feature are you suggesting?

I looked at lime3ds emulator on arm's streamline, and it shows that each pixel on citra has an overdraw factor of 8 threads. Extremely high late Ztests and lateZ kill rates. That greatly reduces performance on lower end devices. If possible of course it would help a lot if azahar-emu could reduce the overdraw.💜

Why would this feature be useful?

Reduce power consumption on all devices and potentially improve performance on low end devices

@Meumef25ra Meumef25ra added the enhancement New feature or request label Jan 6, 2025
@raphaelthegreat
Copy link
Contributor

The lateZ tests are probably because all fragment shaders write to gl_FragDepth to apply depth scale and offset which disables earlyZ. It may be possible to use VkViewport to handle the transform.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants