Orbs Havoc is a 2D shooting game with lots of particle effects.
Technologically, it is based on my other game lwar, but without all the over-the-top infrastructure code that made lwar interesting but time-consuming to develop. The tech stack is therefore just C#, OpenGL 3, GLSL, and lwar's UDP-based network protocol.
Fighting scene with lots of particle effects.
Waiting for respawn after being killed with score board being shown.