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not balanced? #20

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RadW2020 opened this issue Mar 3, 2015 · 0 comments
Open

not balanced? #20

RadW2020 opened this issue Mar 3, 2015 · 0 comments

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@RadW2020
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RadW2020 commented Mar 3, 2015

Hello,

I am doing some big stats fights with bots and the results are better depending the order of the command of execution of bots. The more bots included, the more difference on it.

So, If we initialize 2 bots that are the same I am having a 45% for the first in the command and 55% for the second in many cases.

But if we include many different bots , for stats of 1000 battles, where I think the results should be simmilar, they changes depending the order of execution.

per example:
do bundle exec bin/rtanque start --gui=false --max_ticks=100000 bots/tank_1.rb bots/tank_2.rb bots/tank_3.rb bots/tank_4.rb

here tank_4 will get good results even with a weaker code.
and the same tanks here:
do bundle exec bin/rtanque start --gui=false --max_ticks=100000 bots/tank_3.rb bots/tank_4.rb bots/tank_1.rb bots/tank_2.rb
Will give better results for tank_2, and good for tank_1 and the worst for tank_3

my stats are battles from 500 to 1500

I want to know what do you think about this, I have reviewed my stats script many times and I think it is ok (but I might be wrong, of course)

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