We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BitmapTexture not displaying correctly. See screenshot - issue is with colours - gradient is expected .
/// //
module misc{
export class ReflectionTest { private view : away.containers.View3D; private raf : away.utils.RequestAnimationFrame; private reflectionMesh : away.entities.Mesh; constructor() { this.view = new away.containers.View3D(); this.raf = new away.utils.RequestAnimationFrame( this.render , this ); away.library.AssetLibrary.enableParser( away.loaders.ImageParser ); var token : away.loaders.AssetLoaderToken = away.library.AssetLibrary.load( new away.net.URLRequest('assets/dots.png')); token.addEventListener(away.events.LoaderEvent.RESOURCE_COMPLETE , this.onResourceComplete , this ); window.onresize = () => this.resize(); } private onResourceComplete( e : away.events.LoaderEvent) : void { //var loader : AssetLoader = e.target as AssetLoader; var loader : away.loaders.AssetLoader = <away.loaders.AssetLoader> e.target; var l : number = loader.baseDependency.assets.length; for ( var c : number = 0 ; c < l ; c ++ ) { var asset : away.library.IAsset = loader.baseDependency.assets[c]; switch (asset.assetType) { case away.library.AssetType.TEXTURE: var geom : away.primitives.PlaneGeometry = new away.primitives.PlaneGeometry(500 , 500 , 1 , 1 , false ); var tx : away.textures.HTMLImageElementTexture = <away.textures.HTMLImageElementTexture> asset; var bitmap : away.display.BitmapData = new away.display.BitmapData( 1024, 1024 , true , 0x00000000 ) bitmap.context.translate(0, 1024); bitmap.context.scale(1, -1); bitmap.context.drawImage(tx.htmlImageElement, 0, 0, 1024, 1024); var gradient = bitmap.context.createLinearGradient(0, 0, 0, 1024); gradient.addColorStop(0.8, "rgba(255, 255, 255, 1.0)"); gradient.addColorStop(1, "rgba(255, 255, 255, 0.5)"); bitmap.context.fillStyle = gradient; bitmap.context.rect(0, 0, 1024, 1024); // ERROR CAUSED BY 'globalCompositeOperation' bitmap.context.globalCompositeOperation = "destination-out"; // causes texture to display incorrectly bitmap.context.fill(); document.body.appendChild(bitmap.canvas ); var bmpTX : away.textures.BitmapTexture = new away.textures.BitmapTexture( bitmap , false ); var material : away.materials.TextureMaterial = new away.materials.TextureMaterial( bmpTX ); material.bothSides = true; //material.alphaBlending = true; this.reflectionMesh= new away.entities.Mesh( geom , material ); this.view.scene.addChild(this.reflectionMesh); break; } } this.raf.start(); this.resize(); } private resize() { this.view.width = window.innerWidth; this.view.height= window.innerHeight; } private render() { this.reflectionMesh.rotationY +=.5; this.view.render(); } }
} window.onload = function () {
var test = new misc.ReflectionTest();
}
The text was updated successfully, but these errors were encountered:
No branches or pull requests
BitmapTexture not displaying correctly. See screenshot - issue is with colours - gradient is expected .
///
//
module misc{
}
window.onload = function ()
{
}
The text was updated successfully, but these errors were encountered: