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Would it be possible in future to set *.obj and *.mtl file manually to Loader3D. Would be nice to have that feature. I need it because I want to load all files with a LoaderGroup in my Framework.
Right now I use _loader.parseData(_dto.weapons[0], _parser, assetContext); that ignores the mtl file cause I set AssetLoaderContext.includeDependencies to false.
Question: How can I mark an Issue as "Feature" Request?
The text was updated successfully, but these errors were encountered:
MichaelPlank
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Sep 20, 2011
Hi,
Would it be possible in future to set *.obj and *.mtl file manually to Loader3D. Would be nice to have that feature. I need it because I want to load all files with a LoaderGroup in my Framework.
Right now I use _loader.parseData(_dto.weapons[0], _parser, assetContext); that ignores the mtl file cause I set AssetLoaderContext.includeDependencies to false.
Question: How can I mark an Issue as "Feature" Request?
The text was updated successfully, but these errors were encountered: