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I use a Loader3D Instance to parse loaded Models.
_circuitParser = new OBJParser(); _circuitParser.addEventListener(ParserEvent.PARSE_COMPLETE, onResourceParserComplete);
_circuitLoader = new Loader3D(false); _circuitLoader.parseData(_raceDTO.modelsDTO.circuitAsObj, _circuitParser, assetContext);
At onResourceParserComplete I tried to apply Materials on Meshes from _circuitLoader but only if I run DEBUG Mode Meshes are found.
Question: Are there any plans in future, for using OBJParser with recently loaded Models by a Framework?
The text was updated successfully, but these errors were encountered:
Merge pull request away3d#76 from lidev/master
7e2d3ff
Added capsule primitive, and geom/sub-geom applyTransformation().
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I use a Loader3D Instance to parse loaded Models.
_circuitParser = new OBJParser();
_circuitParser.addEventListener(ParserEvent.PARSE_COMPLETE, onResourceParserComplete);
_circuitLoader = new Loader3D(false);
_circuitLoader.parseData(_raceDTO.modelsDTO.circuitAsObj, _circuitParser, assetContext);
At onResourceParserComplete I tried to apply Materials on Meshes from _circuitLoader but only if I run DEBUG Mode Meshes are found.
Question: Are there any plans in future, for using OBJParser with recently loaded Models by a Framework?
The text was updated successfully, but these errors were encountered: