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BroomStick Last Built Bugs? #75

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qornflex opened this issue Jul 15, 2011 · 1 comment
Open

BroomStick Last Built Bugs? #75

qornflex opened this issue Jul 15, 2011 · 1 comment

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@qornflex
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Hi,

I think I found some strange behaviors since the latest update following the FP11 beta player.

For the moment, if I change mipmap property of a material to false and I switch it back to true, the Flash player goes down with this error :

Error: Error #3600: No valid program set.
at flash.display3D::Context3D/drawTriangles()
at away3d.materials.passes::MaterialPassBase/render()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\materials\passes\MaterialPassBase.as:206]
at away3d.materials.passes::DefaultScreenPass/render()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\materials\passes\DefaultScreenPass.as:436]
at away3d.materials::MaterialBase/renderPass()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\materials\MaterialBase.as:348]
at away3d.core.render::DefaultRenderer/drawRenderables()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\core\render\DefaultRenderer.as:108]
at away3d.core.render::DefaultRenderer/draw()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\core\render\DefaultRenderer.as:48]
at away3d.core.render::RendererBase/executeRender()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\core\render\RendererBase.as:335]
at away3d.core.render::RendererBase/render()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\core\render\RendererBase.as:310]
at away3d.containers::View3D/render()[D:\Projects\CornFlex\WorldBuilder\build\libs\src\away3d\containers\View3D.as:357]

I have the same problem with the "repeat" property or when I try to dispose some material (even with dispose(false))

It seems there are some problems with the Bitmap management.
I didn't get that bugs before using the new repo and FP11Beta and I'm running the same project.

Is there anybody already tried this version of BroomStick with the new FP11Beta ?

Thx

Quentin Lengelé
RIA Developer
cornflex.org

@DmitriyYukhanov
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I tried last build with a custom viewPort issue fix I did myself after pullling. Works pretty good for me.

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