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If there are no names in an OBJ file, the parser should not invent names but instead use null for the name for all unnamed assets. As the asset is finalized (using finalizeAsset()) ParserBase will assign a generic name by type.
The text was updated successfully, but these errors were encountered:
Could it be possible to use the real Asset Name if there is one? Like mesh.tire for example? That would make it much easier for accessing defined Meshes.
If there are no names in an OBJ file, the parser should not invent names but instead use null for the name for all unnamed assets. As the asset is finalized (using finalizeAsset()) ParserBase will assign a generic name by type.
The text was updated successfully, but these errors were encountered: