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OBJParser not using generic name system #39

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richardolsson opened this issue May 23, 2011 · 2 comments
Open

OBJParser not using generic name system #39

richardolsson opened this issue May 23, 2011 · 2 comments

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@richardolsson
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If there are no names in an OBJ file, the parser should not invent names but instead use null for the name for all unnamed assets. As the asset is finalized (using finalizeAsset()) ParserBase will assign a generic name by type.

@fxdevGer
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fxdevGer commented Aug 3, 2011

Could it be possible to use the real Asset Name if there is one? Like mesh.tire for example? That would make it much easier for accessing defined Meshes.

@richardolsson
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Yes, names from the file should be picked up if available.

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