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The Max3DSParser assigns a bitmap material to all meshes by default, regardless of whether there is a material in the file. This means that even meshes that don't have UV maps will be given a BitmapMaterial, causing a crash after load. I would suggest using a ColorMaterial by default instead, perhaps in one of the Away3D colors. ;)
The text was updated successfully, but these errors were encountered:
The Max3DSParser assigns a bitmap material to all meshes by default, regardless of whether there is a material in the file. This means that even meshes that don't have UV maps will be given a BitmapMaterial, causing a crash after load. I would suggest using a ColorMaterial by default instead, perhaps in one of the Away3D colors. ;)
The text was updated successfully, but these errors were encountered: