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ca-example.lisp
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ca-example.lisp
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;;; CA Example From "Instant *Lisp" Chapter
;;; by William R. Swanson, Thinking Machines Corporation
;;; Load into *Lisp package
(in-package '*lisp)
;;; --- Global Variables ---
;;; This defines a permanent pvar to hold the grid of cells
(*defvar *automata-grid* 0)
;;; Total number of states allowed per cell
(defvar *total-number-of-states* 10)
;;; Cell "neighborhood" to use for automata
(defvar *neighborhood* :neumann)
;;; --- Simple Tools ---
;;; Function to display the grid
(defun view (&optional (width 8) (height 5))
(ppp *automata-grid* :mode :grid :end (list width height)))
;;; Functions to read/write individual cells
(defun read-cell (x y)
(pref *automata-grid* (grid x y)))
(defun set-cell (x y newvalue)
(*setf (pref *automata-grid* (grid x y)) newvalue))
;;; Function to set value of entire grid
(defun set-grid (newvalue)
(*set *automata-grid*
(mod!! newvalue *total-number-of-states*)))
;;; Function to randomly set the value of each cell
(defun random-grid ()
(set-grid (random!! *total-number-of-states*)))
;;; Tools to set up a fixed pattern:
(defun set-cells (cell-list value)
(dolist (cell cell-list)
(set-cell (car cell) (cadr cell) value)))
;;; Clear grid, set up "r-pentomino" pattern, and display
(defun init ()
(set-grid 0)
(set-cells '((2 2) (3 1) (3 2) (3 3) (4 1))
1)
(view))
;;; Tools to get information about neighboring cells.
;;; Count non-zero Von Neumann neighbors
(defun neumann-count (grid)
(+!! (news!! grid 0 -1) ;; north
(news!! grid 0 1) ;; south
(news!! grid -1 0) ;; west
(news!! grid 1 0) ;; east
))
;;; Count non-zero Moore neighbors
(defun moore-count (grid)
(+!! (news!! grid 0 -1) ;; north
(news!! grid 0 1) ;; south
(news!! grid -1 0) ;; west
(news!! grid 1 0) ;; east
(news!! grid -1 -1) ;; northwest
(news!! grid -1 1) ;; southwest
(news!! grid 1 -1) ;; northeast
(news!! grid 1 1) ;; southeast
))
;;; Count neighbors for current *neighborhood*
(defun neighbor-count ()
(*let ((grid (signum!! *automata-grid*)))
(ecase *neighborhood*
(:moore (moore-count grid))
(:neumann (neumann-count grid)))))
;;; Function to run the automata defined by the function one-step.
(defun simple-run (&optional (n 1))
(dotimes (i n)
(set-grid (one-step))))
;;; Function to run automata for n steps, and then display the grid.
(defun view-step (&optional (n 1))
(run n)
(view))
;;; Tool to check whether all of the cells are "dead" (zero).
(defun deadp ()
(zerop (*sum (signum!! *automata-grid*))))
;;; --- Simple Automaton Example ---
;;; This automaton obeys the following rules:
;;; If a cell is:
;;; EVEN - divide its value by 2
;;; ODD - add 1 to its value and multiply by 2
;(defun one-step ()
; (if!! (evenp!! *automata-grid*)
; (floor!! *automata-grid* 2)
; (*!! (1+!! *automata-grid*) 2)))
;;;; --- "9 Life" automata, based on Conway's Game of Life ---
;;;; Obeys the following rules:
;;;; For each cell, count the number of non-zero neighbors.
;;;; If it is <1, or >3, subtract 1 (zero cells remain zero).
;;;; If it is 2 or 3, add 1
;;;; Otherwise, do nothing
(defun one-step ()
(*let ((count (neighbor-count)))
(cond!!
;; When count is <1 or >3, subtract 1 if not zero.
((or!! (<!! count 1) (>!! count 3))
(if!! (zerop!! *automata-grid*)
*automata-grid*
(1-!! *automata-grid*)))
;; When count is 2 or 3, add 1
((<=!! 2 count 3) (1+!! *automata-grid*))
;; Otherwise, leave cells unchanged
(t *automata-grid*))))
;;; Extension of Material in Chapter 1:
;;; Tools to define and run generic automata:
;;; Macro that defines a named automaton
;;; as a list of two function objects.
;;; Init function sets up the *automata-grid*
;;; Step function calculates and returns single "step" of automata
(defmacro defautomaton (name &key init step)
`(progn
(defvar ,name)
(setq ,name (list '(lambda ,@init)
'(lambda ,@step)))
',name))
(defun init-function (automaton) (car automaton))
(defun step-function (automaton) (cadr automaton))
;;; Definitions for the two automata we've already written
(defautomaton four2one
;;; init function takes no arguments, and randomizes the grid.
:init ((&rest ignore)
(setq *total-number-of-states* 10)
(random-grid))
;;; step function takes no arguments, and calculates one step
:step ((&rest ignore)
(if!! (evenp!! *automata-grid*)
(floor!! *automata-grid* 2)
(*!! (1+!! *automata-grid*) 2))))
(defautomaton 9life
;;; init function takes optional arguments defining
;;; the current neighborhood, the initial pattern,
;;; and the value stored into cells that are part of the pattern
:init ((&optional (neighborhood *neighborhood*)
(start-pattern '((2 2) (3 1) (3 2) (3 3) (4 1)))
(start-value 1))
(setq *neighborhood* neighborhood
*total-number-of-states* 10)
(set-grid 0)
(set-cells start-pattern start-value))
;;; step function takes no arguments, and
;;; calculates a single step of the automaton
:step ((&rest ignore)
(*let ((count (neighbor-count)))
(cond!! ((or!! (<!! count 1) (>!! count 3))
(if!! (zerop!! *automata-grid*)
*automata-grid*
(1-!! *automata-grid*)))
((<=!! 2 count 3) (1+!! *automata-grid*))
(t *automata-grid*)))))
;;; --- Tools used to select an automaton to run ---
;;; Currently-selected automaton
(defvar *current-automaton*)
;;; Function to select an automaton and initialize the grid
(defun setup (automaton &rest init-args)
(setq *current-automaton* automaton)
(initialize init-args))
;;; Function to call the init function of the current automaton,
;;; and display the initial state of the grid.
(defun initialize (&optional init-args)
(apply (init-function *current-automaton*) init-args)
(view))
;;; Function to run the automaton for n steps and display the grid
(defun run (&optional (n 1) &rest step-args)
(dotimes (i n)
(set-grid
(apply (step-function *current-automaton*)
step-args)))
(view))
;;; The following sample session shows how to set up and
;;; run the automata defined by the above extensions:
;
;> (setup four2one) ;; Simple 4-2-1 loop automata
;
;5 7 9 3 2 3 1 9
;7 0 3 4 3 3 0 3
;9 4 2 3 8 9 2 5
;7 3 3 5 8 2 9 3
;1 7 9 1 8 6 9 6
;
;> (run)
;
;2 6 0 8 1 8 4 0
;6 0 8 2 8 8 0 8
;0 2 1 8 4 0 1 2
;6 8 8 2 4 1 0 8
;4 6 0 4 4 3 0 3
;
;> (run 50)
;
;4 1 0 2 2 2 1 0
;1 0 2 4 2 2 0 2
;0 4 2 2 1 0 2 4
;1 2 2 4 1 2 0 2
;1 1 0 1 1 4 0 4
;
;> (setup 9life :neumann) ;; 9 Life, Neumann neighborhood
;
;0 0 0 0 0 0 0 0
;0 0 0 1 1 0 0 0
;0 0 1 1 0 0 0 0
;0 0 0 1 0 0 0 0
;0 0 0 0 0 0 0 0
;
;> (run)
;
;0 0 0 0 0 0 0 0
;0 0 1 2 1 0 0 0
;0 0 1 2 1 0 0 0
;0 0 1 1 0 0 0 0
;0 0 0 0 0 0 0 0
;
;> (run 50)
;
;0 0 0 0 0 0 0 0
;0 0 0 8 3 0 0 0
;0 0 5 0 7 0 0 0
;0 0 4 5 9 0 0 0
;0 0 0 0 0 0 0 0
;
;> (setup 9life :moore) ;; 9 Life, Moore neighborhood
;
;0 0 0 0 0 0 0 0
;0 0 0 1 1 0 0 0
;0 0 1 1 0 0 0 0
;0 0 0 1 0 0 0 0
;0 0 0 0 0 0 0 0
;
;> (run)
;
;0 0 0 1 1 0 0 0
;0 0 1 2 2 0 0 0
;0 0 2 0 0 0 0 0
;0 0 1 2 1 0 0 0
;0 0 0 0 0 0 0 0
;
;> (run 50)
;
;0 0 0 0 4 1 0 1
;5 7 7 2 1 1 1 0
;0 0 0 0 1 1 5 2
;4 4 9 2 1 0 4 0
;0 0 0 0 1 2 0 2