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Terrain load issue 1329 #169

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Updates to correct loading of terrain files into the correct (selected) region

Update gitignore to provide for side by side development using the main
Hg repo as well as additional debug stuff
No code changes
* Aurora.ScriptEngine.AuroraDotNetEngine.APIs - LSL_Types.cs - class
LSL_Types
  Add (float) type casting to '==' and 'Equals' overides
 *Remove OS compile IFDEF to include the == and != overrides when
compiling on the Mac

* namespace Aurora.Services.SQLServices.GridService -  private struct
NeighborLocation
  Add GetHashCode overide to satisfy compiler warning and prevent
incorrect a == b or a != b comparisons
* namespace Aurora.Modules.Caps - public class RenderMaterials -
RenderMaterialsPostCap()
    Remove comparison of te.DefaultTexture.MaterialID == null as it
should always be assigned at creation (debug only)
* Aurora.Modules.WorldMap - class AuroraWorldMapModule - private void
GetMapBlocks()
  Correct if..else.. logic when dealing with the item.mapblocks types
Correct loading of terrain files when using multiple regions

* Aurora.Modules.Terrain - TerrainModule.cs
    Harden LoadFile and SaveFile procedures to avoid complete crash on
an unexpected error

 * Aurora.Modules.World.Startup.SimulationData.FileLoaders -
TarRegionLoader.cs - class TarRegionDataLoader
    Correct console error message header on exception  (trivial but...
:) )
    Added additional console info during loading of backup file

* Aurora.Modules.Terrain - TerrainModule.cs
    Finalise updates to load terrain into the correct scene
* Aurora.Services.SQLServices.GridService - GridService.cs
    Add region size to info details
    Correct region URI details
* Aurora.Framework.Services - IGridservice.cs
    Add RegionURI to return region instance uri
* Aurora.Region - SceneManager.cs
    Add currently selected region name to console prompt

* Aurora.Modules.Terrain - TerrainModule.cs
    Update procedures to load terrain into the correct scene as selected

* Aurora.Framework.Sceneinfo - TerrainChannel.cs
    Correct problem when creating/loading a terrainchannel if the
source image is not the same as the region size.

Update runprebuild to use the mono/net4.5 spec (compatible with mono V
3.2.3)
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