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Hi, are submeshes / subobjects supported? I can't find anything in the code or doc.
I think sub objects are encoded using the sub_obj attribute, but the unity plugin seems to be merging everything into 1 mesh.
Is there a way to access the raw decoded data or would I have to fork your repo and customise the decoding myself?
In the past I had modified the draco_unity_plugin.cc file to get the sub_obj attribute like this:
Sorry for the late reply. I haven't found time to look into submeshes, mostly because I couldn't find sample glTF files using them and I had no clue how it works in general. Your example code is a first hint, so thanks.
What does sub_obj_metadata/generic_att contain? Is it some sort of indices ranges?
Hi, are submeshes / subobjects supported? I can't find anything in the code or doc.
I think sub objects are encoded using the sub_obj attribute, but the unity plugin seems to be merging everything into 1 mesh.
Is there a way to access the raw decoded data or would I have to fork your repo and customise the decoding myself?
In the past I had modified the draco_unity_plugin.cc file to get the sub_obj attribute like this:
Is there anyway you could extend the plugin to support this attribute?
Thanks
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