From 16cab48635741048356707e4e47ab747c2697b79 Mon Sep 17 00:00:00 2001 From: Andreas Atteneder Date: Sat, 11 Sep 2021 22:34:37 +0200 Subject: [PATCH] Release 3.3.0 --- CHANGELOG.md | 8 +++++++- README.md | 1 + package.json | 2 +- 3 files changed, 9 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1301f85..0c9c447 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,7 +4,11 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [3.2.0] - 2021-08-27 +## [3.3.0] - 2021-09-11 +### Added +- Point cloud support (thanks [@camnewnham][camnewnham] for #28) + +## [3.2.0] - 2021-08-27 ### Changed - Improved render performance by reducing vertex streams for small meshes (see related [issue](https://github.com/atteneder/glTFast/issues/197)) - Less memory usage and better performance by creating 16-bit unsigned integer indices for small meshes @@ -99,3 +103,5 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [0.9.0] - 2019-07-11 - Initial release + +[camnewnham]: https://github.com/camnewnham \ No newline at end of file diff --git a/README.md b/README.md index a9598df..4d738bb 100644 --- a/README.md +++ b/README.md @@ -194,6 +194,7 @@ This project is a fork of the [existing Unity integration](https://github.com/go - Supports single meshes with more than 65536 vertices (old split algorithm was broken) - Supports loading joint index and joint weights for skinning - Corrects tangents by re-calculating them if necessary +- Point cloud support - Additional native libs and support for platforms - WebGL - iOS armv7(s) and arm64 diff --git a/package.json b/package.json index 7d9437e..38d10b2 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.atteneder.draco", - "version": "3.2.0", + "version": "3.3.0", "displayName": "Draco 3D Data Compression", "description": "Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. This package allows you to apply Draco compression to meshes, import Draco files and load them at runtime.", "unity": "2019.3",