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README.md

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/* work in progress */

Path Rendering

This is a high quality vector graphics rendering library for OpenGL and OpenGL ES. It's mostly based on 'GPU Accelerated Path Rendering' paper (stencil and cover method) from NVIDIA.

Video

Usage

The API is based on NV_path_rendering extension.

API Reference

See the header file pr.h for API reference.

Status

Finished

  • All geometric primitives (line, quadratic bezier, cubic bezier, arc)
  • Filling and Stroking
  • End cap (flat, square, round, triangulate)
  • Join style (miter, bevel, round)
  • Attribute interpolation
  • SVG path description syntax
  • Glyphs paths using Freetype 2

In progress

  • Dashing

License

MIT License