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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uild_IL2CPP/
/[Bb]uilds/
/[Ll]ogs/
/[Ss]creenshots/
/[Rr]ecordings/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# TextMesh Pro files
[Aa]ssets/TextMesh*Pro/
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
Build*.zip
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
Tiled*Assets
# Crashlytics generated file
crashlytics-build.properties
/.idea/.idea.Punch/.idea/statistic.xml
/buildversion.txt
# Common IntelliJ Platform excludes
# User specific
**/.idea/**/workspace.xml
indexLayout.xml
**/.idea/**/tasks.xml
**/.idea/shelf/*
**/.idea/dictionaries
**/.idea/httpRequests/
# Sensitive or high-churn files
**/.idea/**/dataSources/
**/.idea/**/dataSources.ids
**/.idea/**/dataSources.xml
**/.idea/**/dataSources.local.xml
**/.idea/**/sqlDataSources.xml
**/.idea/**/dynamic.xml
# Rider
# Rider auto-generates .iml files, and contentModel.xml
**/.idea/**/*.iml
**/.idea/**/contentModel.xml
**/.idea/**/modules.xml
/Assets/Deform/EditorResources/DeformSettings.asset
Assets/Plugins/Sirenix/Demos/Sample - RPG Editor.unitypackage.meta
Assets/Plugins/Sirenix/Demos/Editor Windows.unitypackage.meta
Assets/Plugins/Sirenix/Demos/Custom Drawers.unitypackage.meta
Assets/Plugins/Sirenix/Demos/Custom Attribute Processors.unitypackage.meta
Assets/Imported/AmplifyImpostors/Plugins/EditorResources/RenderPipelinePackages/ImpostorsURP.unitypackage.meta
Assets/Imported/AmplifyImpostors/Plugins/EditorResources/RenderPipelinePackages/ImpostorsLWRP.unitypackage.meta
Assets/Imported/AmplifyImpostors/Plugins/EditorResources/RenderPipelinePackages/ImpostorsHDRP.unitypackage.meta
Assets/Imported/AmplifyImpostors/Examples/SamplesURP.unitypackage.meta
Assets/Imported/AmplifyImpostors/Examples/SamplesLWRP.unitypackage.meta
Assets/Imported/AmplifyImpostors/Examples/SamplesHDRP.unitypackage.meta
UserSettings/Layouts/CurrentMaximizeLayout.dwlt
UserSettings/Layouts/default-2021.dwlt
ProjectSettings/RiderScriptEditorPersistedState.asset