Separate materials on a single mesh from Blender #1655
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fluffy-critter
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If I export from Blender as .obj then I at least get the separate material layers in ArmorPaint. However, they're still sharing a single UV map. |
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Hi, I modeled a character in Blender which has two separate material IDs, and each material has its own UV map. When I import into Armor Paint (either as a .blend or an .fbx) I only see a single material ID on the entire model, and I can't figure out how to paint onto the two different UV maps separately. I looked through the manual and other discussions here and haven't found anything about preserving material IDs; the closest I found was someone asking a similar question about Maya but the answer doesn't appear to be relevant.
Is there something I should be doing in my Blender export and/or the ArmorPaint import?
Thanks!
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