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The boombust model it currently uses, which IS an inflation machine, seems to be like that because its necessary for the stock market to stay both simple & dynamic (in the sense that market changes are frequent & large enough to be engaging gameplay).
An issue with trying to make the stock market more realistic is that these are fast food companies with nothing to invest in. And if player actions don't affect the success of their investments, they'd just be like +1% daily linear green lines. But to make player actions affect them in a meaningful way would be complicated to design, and need a much larger system for them to interact with that buying things at the foodcourt (in my opinion).
I think a solution would be to limit share withdrawals based on actual profits, but let players continually invest and inflate their imaginary profits. It could then become closer to a bank than infinite money, and the inability to withdraw all of their money would slow down their ability to increase their shares dramatically. I think this could come with its own problems though, and might not be more desirable than nothing at all.
If by dynamic price changes you mean making basic food items cost billions of slimecoin, I simply think it would be ugly. The prices at the foodcourt like they were in season 2 was beautiful. 32 for a foodbucket? 4 for a pizza?? 12 for wings?????? It makes me feel like I'm immersed in a fictional setting or something, and these are real food items, instead of being in a bad game.
The ability to exchange slime for slimecoin would ruin these pretty prices though, now that slimegain is 10x of times faster than it used to be. It would have to be 320slimecoin for a foodbucket.............:sobs:
The inflation is out of control, the model needs to be revised to account for crashes and more dynamic price changes
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