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Unintuitive fishing mastery #316

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Zugerujk opened this issue Mar 5, 2023 · 2 comments
Open

Unintuitive fishing mastery #316

Zugerujk opened this issue Mar 5, 2023 · 2 comments

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@Zugerujk
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Zugerujk commented Mar 5, 2023

How mastery currently functions with fishing is unintuitive and has very weird scaling. Example graph

@ActualDio
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Do you think the lower boundary should also increase with mastery level? So that mastery matters more and is less RNG?

@EbolaSpreadn247
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It might be like this because 4 is the last rookie level, and at 5+ you're a """master""".
Right now, in practice, the first 10 mastery for a fishing rod is from annointing using slime poudrins.
Mastery after 10 is from killing mobs, players, or attacking the dojomaster npc.

When reeling poudrins, you get a random number between 8 and 12. This can happen 20% of the time at a Freshwater pier pretty easily. Slimepoudrins are also generally cheap due to mining, dropping from mobs, and not being worth the effort of crushing.
When a player dies, their fishing mastery won't decrease below rank 6. It only takes reeling poudrins once to get back to 10.
So getting rank 10 when one has a fishing rod is trivially easy, and having mastery below that change anything is pointless.

If you are focused on your graph, then changing the breakpoint to either rank 6 or rank 10 would make more sense than 4 currently does.
But I personally think that mastery's involvement at present is nonsensical. We should remove its effect and/or remove the ability to gain mastery on a fishingrod from killing mobs/npcs/annointing.
I think mastery could be worked back into fishing at the future, but it could also be removed for now.

Also, the increase in fish size to increase slimegain when bartering is odd within this scaling. Its like increasing a crit chance, but then not telling the player when they get a crit -they get none of the satisfation.

Thoughts?

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