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inputlib.h
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inputlib.h
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#ifndef INPUTLIB_H
#define INPUTLIB_H
#include "defines.h"
#include "SDL/SDL.h"
#include "file/format.h"
/**
* @brief
*
*/
class inputLib
{
public:
inputLib();
/**
* @brief
*
*/
/**
* @brief
*
*/
void init_joystick();
/**
* @brief
*
*/
void readInput();
/**
* @brief
*
* @param wait_period
*/
void waitTime(int wait_period) const;
/**
* @brief
*
* @param int
* @return int
*/
int waitScapeTime(int);
/**
* @brief
*
*/
void clean();
/**
* @brief
*
*/
void wait_keypress(); /// waits intil a key is pressed
bool pick_key_or_button(format_v_3_0_1::st_game_config &game_config_copy, INPUT_COMMANDS key);
protected:
private:
public:
int p1_input[BTN_COUNT]; /**< TODO */
int p2_input[BTN_COUNT]; /**< TODO */
private:
SDL_Joystick *joystick1, *joystick2; /**< TODO */
bool _used_keyboard; /**< TODO */
bool _show_btn_debug;
};
#endif // INPUTLIB_H