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Luminosity representation in the renderer #2

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aranasaurus opened this issue Dec 30, 2015 · 2 comments
Open

Luminosity representation in the renderer #2

aranasaurus opened this issue Dec 30, 2015 · 2 comments

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@aranasaurus
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Currently the stars have a material that is just the diffuse property set to a solid color. I'd like to get that material to emit light based on the luminosity of the star.

@aranasaurus
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I fiddled with this a bit, but was unsuccessful with just messing with the material. I think I'll need to add some lights to the scene at the very least. I'm thinking about adding a light for each star.

@aranasaurus
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Yeah, lights per star isn't going to work, lights light other things, and I'm not really interested in how stars light each other. Shaders it is.

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